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====Special Characters==== Note that any special characters belonging to a specific legion/renegade chapter can be found in their own Legion section, this is merely for any {{W40kKeyword|AGENT OF CHAOS}} heroes. More info about Abaddon or Bile can be found in their Legion tabs. *'''[[Abaddon]]''': Will become a {{W40kKeyword|SUPREME COMMANDER}} and {{W40kKeyword|AGENT OF CHAOS}}, allowing him to be souped with any Legion and any {{W40kKeyword|CHAOS}} faction without breaking monofaction bonuses. For more info, check the Black Legion section. Keep in mind, the rules stipulate he only gets his Legion Trait if every unit in his army is Black Legion. **Another thing to keep in mind is that if he's given Warlord Traits, quite a few of those traits will specify <LEGION>, so they'll all be useless when bringing him with the other Legions. *'''[[Cypher]]''': Cypher is the last of the Fallen... at least in the CSM codex. He not longer has the {{W40kKeyword|Imperium}} keyword, making him entirely exclusive to Chaos. Stat-wise Cypher has an extra wound, +2 attacks, but lost an inch of movement. Weapons wise he's for some reason gained frag and krak grenades, but his pistols have seen impressive boosts. Plasma pistol makes and extra shot at Pistol 3, but his bolt pistol has been risen to staggering Pistol 6 with an increased range to 18". His abilities have likewise been updated. He lost Lord Cypher (since there are no Fallen for him to lead) and No-one's Puppet. Blazing Weapon remains the same with its advance and fallback and still shoot. Mysterious Protection has been reworked, still retains the 4+ invuln but now instead of denying victory points, hit rolls of 1-3 always fail against him. As for new abilities, Cypher is NOFOS if he's in the same detachment with a Chaos Lord. Escape can put him in Reserves once per game for free after the shooting or fight phase (taking a page from Sly Marbo's book, I see). His tastiest ability is that he has a chance to deny your opponent from generating command points from anything that isn't the Battleforged Bonus from the core rulebook like Adept of the Codex or Precognition, just to shit on any Ultramarine's parade. *'''[[Fabius Bile]]:''' Old Fabulous has his own not-Legion he can field called Creations of Bile, and he has an entry in that section. One thing to not about Fabius is that he doesn't get his own Legion Trait since he has the {{W40kKeyword|Agent of Chaos}} keyword, which overrides his {{W40kKeyword|Creations of Bile}} keyword. This falls in line with the Silent King's FAQ and his lore, I guess, but it sucks. Abaddon, however, is exempt from this specifically. *'''Zhufor The Impaler (Legends)<sup>[Forge World]</sup>''': Another Dual-Legion character, this time as a {{W40kKeyword|WORLD EATER}} / {{W40kKeyword|SKULLTAKER}}. His re-roll aura only buffs {{W40kKeyword|Skulltakers}}, which means that while you can take him in a World Eaters list, you ought to take him in a Skulltakers list. At 120 points he's a solid HQ choice, and Zhufor will tear his way through any 2-wound units and most of the generic characters he comes across. Comes with a Named Power Fist and Power Axe, the fist being the same as a standard power fist, whilst the Axe goes from AP-2/D2 to AP-4/D3 on rolls of 6+ against characters. He's also quite durable, boasting 7 wounds and a 2+/4++. Uniquely, he also has the ability to deny a Psychic Power, which gives him more mileage in a World Eaters list as a psychic deny option (on top of your stratagem and relics). Not to mention, he also has the ability to deep strike, preventing him from having to run a marathon. Add onto this that he also forces an opponent to ''add'' 1 to their Leadership rolls whilst within 6 inches. As far as Khorne-aligned Terminator Lords go, he's an almost automatic preference, as for comparison purposes, a Khorne Chaos Lord with Power Axe (which is less AP and Damage) and a Power fist (which he loses his bolter for), comes to 109 points. **GW have yet to clarify if Zhufor's ability causes a Daemon Banner "Reality Blink" to fail. RAW, Reality Blink occurs on a roll of 1, however as you add one (rather than subtract from the opponent's leadership like all similar abilities), that result becomes 2 as per the order of modifier priority. Until FAQed, this means that Zhufor is so scary that he actually stops daemons coming out of the warp to fight him. *'''[[Vashtorr]] the Arkifane''': The only literal daemon in the army now that 3 out of the 4 god-aligned legions have split off into their own armies. He's pretty tough at T7 W14 with a 2+/4++ save and the ability to reduce any incoming damage by 1. His combat setup is surprisingly rather consistent with a 2+ WS and 3+ BS (which is irrelevant anyways because his one gun is an S5 AP-3 flamer) with the degrading statline only affecting attacks and speed. His hammer proves to be quite a potent tool at Sx2 (S14 with his S7) AP-2 D3 that deals 4 mortal wounds on a natural 5+ to wound to '''Vehicle''' units only, though. **His major draw is his Will of the Arkifane power, which gives him one of three powers each turn. He can either give a {{W40kKeyword|Traitoris Astartes Daemon Engine}} (Excluding {{W40kKeyword|Character}}, {{W40kKeyword|Titanic}} and {{W40kKeyword|Aircraft}}, so you can't use this on Heldrakes or the KLoS) within 3" a +1 to hit for the turn, make one enemy within 18" treat all ranges for their guns as halved to fuck over meltas, or make one enemy {{W40kKeyword|Vehicle}} within 18" treat their movement and attacks as halved in case you're running against a lot of Dreadnoughts. **Vashtorr's biggest problem is that for all the hype and role he plays in the Arks of Omen, his rules are seriously lackluster for a demi-god of Chaos. Like his hammer having no name despite that according to Wade Pryce is the "Hammer of the Forge of Souls". He's also over 100 points less than his primary rival Be'lakor and lacks the ruleset to even be considered comparable. Needless to say, he feels a little underbaked and is stuck between Daemon Prince and Greater Daemon in terms of weight-class, not someone who should be by all rights on par with a Daemon Primarch.
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