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===[[Sautekh Dynasty|Sautekh]]=== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> [[File:Sautekh Dynasty Banner.PNG|80px|left|]] ''After 60 million years of slumber, authority must be asserted upon the lesser races.'' The Sautekh Dynasty is all about conquest, using terror as a weapon; Flayed Ones, unnatural storms, gigantic war machines are all employed to completely annihilate anyone who dares oppose the will of the Stormlord. When the Sautekh Legions march to war they do so to win decisive battle after decisive battle. After having seen much success the nobility of Sautekh and its subject dynasties have grown arrogant, letting enemies live to show them a lesson, an inability to take threats like the Orks seriously and Nemesor Zahndrekh refusing to believe that the Dynasties of old have fallen and that the galaxy is rife with humans, Orks, and Aeldari. In terms of crunch, Sautekh has a solid Dynastic Code, allowing for effective Warrior and Immortal spam, as well as buffs to Morale, and Character auras. Speaking of characters, Sautekh has some great Unique characters (and the most) so make use of them. They also have a great Stratagem that helps you clean up big units one turn at a time, this is hugely beneficial against things like Knights and especially units that are -1/-2 to hit like Plaguebearer hordes. <div class="mw-collapsible-content"> *'''Dynastic Code: Relentless Advance:''' Re-roll Morale tests and rapid fire weapons can double-tap at 18" instead of the weapons half range. **Dynastic Protocol: Protocol of the Conquering Tyrant applies both Directives when active. **With this you'll be at least a bit more reliable as you will be firing weapons on full auto long before most of your enemies can so you can pump out the damage with more ease now. Getting ATSKNF is also helpful as even with a universal leadership of 10, large units of these [[Fail|emotionless unthinking killing machines will still shit themselves and run away for some reason]] so re-rolling to ensure it doesn't happen is always good. *'''Warlord Trait: Hyperlogical Strategist:''' Lets you reclaim your spent command points on a 5+, although restricted to 1 per battle round as normal. Always tasty, especially with the reduction of CPs. *'''Stratagem: Methodological Destruction (2 CP):''' After a {{W40kKeyword|SAUTEKH}} unit has shot at an enemy unit, all other {{W40kKeyword|SAUTEKH}} units receive +1 to hit said enemy unit this phase. This is a potent stratagem due to the amount of units it can affect. Bring a stalker to gain reroll 1s, combine with MWBD, and you're basically aimbotting. *'''Relic - The Vanquisher’s Mask:''' Pick an enemy unit within 3” to always fight last. Great for brawler-type HQ's. </div></div>
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