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Warhammer 40,000/9th Edition Tactics/Space Marines
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===Combi-Weapons=== *'''Boltgun:''' You know what a bolter is, but if you somehow forgot it's 24" rapid fire 1 S4 AP0 D1. **'''Combi-Weapon:''' A bolter taped to a special weapon (plasma, flamer, melta, grav). Check below for the special weapon profiles. You can fire one of the weapons at full BS, or both with a -1 to hit rolls. Note that the flamer portion of combi-flamers don't care about your BS. **'''Storm Bolter/Combi-Bolter:''' A boltgun taped to another boltgun. Cheap as chips (if chips cost 5 points) rapid fire 2 boltgun, typically seen on Bikers and Terminators, also available as upgrades on most of your Vehicles and Sergeants. Their abundance, the majority of bearers' ability to go fast (Bikers) or Deep Strike (Terminators), and Bolter Discipline means you should usually be getting four shots per turn with this weapon. *** Worth the 5pt upgrade on Sergeants of Tactical and Devastator Squads at least, since it effectively adds another Marine's firepower for much less than the cost of another body. *'''Auto-flamer:''' Found only on Black Templar Primaris Captains because fuck other chapters, that's why. This is just an Auto Bolt Rifle (24" Assault 3 S4 AP0 D1) combi-weaponed with a flamer so you can advance and shoot both profiles, unlike with a combi-flamer. *'''Auto-plasma:''' Found only on Black Templar Primaris Lieutenants again because fuck other chapters, that's why. Again, this is just an Auto Bolt Rifle (24" Assault 3 S4 AP0 D1) combi-weaponed with a plasma gun because Cawl forgot he already invented assault plasma and that unsafe plasma should only be in the hands of a core unit near a captain.
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