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===TW Ploys=== <tabs> <tab name="Strategic Ploys"> *'''Relentless Onslaught (1 CP):''' Until the end of the turning point, your operatives can re-roll an attack dice when shooting at an enemy within 6"/pentagon *'''Dimensional Concealment (1 CP):''' Until the end of Turning point, {{W40kKeyword|Deathmark}} operatives can take an action to change their own orders. Letting them jump from hidden to shoot then return to hidden again at the end of their activation. *'''Implacable March (1 CP):''' Until the end of turning point, whenever an operative is given the engage order, a operative can make a Implacable March, adding that missing 2"/circle to move but they can only perform Normal Move (so practically moving 6" instead of 5" when dashing), charge, shoot or fight actions. Expect to use this the moment your operatives have gotten within charging distance or when your gauss reapers can finally fire upon your foes. *'''Skulking Killer (1 CP):''' Until end of the turning point, {{W40kKeyword|Flayed One}} operatives can perform a charge action while in Conceal order. </tab> <tab name="Tactical Ploys"> *'''Reanimation Protocols (0 CP):''' When an operative dies, you can place a marker over where they died as well as their order token. During the Ready Operatives step of each turning point, you can roll a d6 and on a 3+ (2+ for Necron Warriors) you can resurrect your operative with d3 wounds right where they fell. **The Q1 2022 dataslate knocked the cost of this ploy to 0 - That's right, you can use this any phase where you're losing an operative! *'''Living Lighting (1 CP):''' Whenever an {{W40kKeyword|Immortal}} operative with a tesla carbine scores one or more crits, they can choose to either make it deal Splash 2 damage or extend the range of its splash damage to models within square/3" instead of the standard circle/2". </tab> </tabs>
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