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===Antimatter Meteor=== Roll 1d6; on a 2+, the closest visible enemy unit within 24" suffers 1d3 mortal wounds; on a 6, they suffer 1d6 mortal wounds instead. If the user is a Tesseract Vault it does D6 mortal wounds on a 5+. Works a lot like the Smite psychic power and is basically the power we use to judge our other powers on. This is great if your opponent is 24" away, they don't have a cheap unit to protect themselves from smite. This will always do something unlike a lot of the other powers, its sheer versatility is what makes it great on both C'tan and Tesseract Vaults.
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