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===Heavy Support=== *'''Sisters of Silence Seeker Cadre''': Sisters with Flamers. Competes with Excruciatus Cadre as your "must take" gold babes. (Calling them "Golden Girls" means you earned that live grenade under your bed.) Nothing more you need to know besides the ability to grab grenades and the basic Anathema, Fanatic Discipline, and Cadre rules. The squad can take Grenade Launchers with Frag, Krak, and Psyk-Out grenades. This is your answer to Magnus and his D. Use them as a Militia Grenadier Squad with anti Psyker options. They don't get Gas or Firebust like the other guys. However a ten member squad can put out a load of hurt with ten S6 AP4 attacks at 24" or as an effective blob killer (i.e. Chaos Daemons, Solar Auxilia, and other human armies). Not quite as good as the Caladius or the Telemon but they can threaten light vehicles such as Rhinos and out range squads with Volkite Chargers, freeing up the heavy hitters to deal with MEQs and above. Silence Seeker Cadres are however a better choice over Sagittarum Guard Squads detailed below. Note that unlike Grenadiers they won't last as long in a shooting match. One would think the Golden Sisters would have better grenades than Cults and Militias. This oversight might be fixed when Talons get their own red book. *'''Legio Custodes Sagittarum Guard Squad''': Given a massive saving grace in that they can fucking finally take fists, so now they don't get the shit kicked out of them by non-assault units that happened to have a power axe. That being said they're still not good and are still a little overcosted (Adrasite Spear squads are only 5 points more per model while having good power weapons). They are very difficult to use if you want them to earn their points back. They can be useful in low point games but you are better off taking the Dreadnoughts or Grav-Tank instead. If you're playing against Auxilia then that's where they really shine, although now that Daemons of the Ruinstorm are out they can also do some solid work there too since at a distance they'll have good odds of wounding and also usually ignore their armour saves. Against anyone else Deep-striking behind vehicles is the best way to use your golden boys, so plan to take fists if you fail at blasting that angry Contemptor before it charges you. Don't give everyone a fist though, just one or two and leave the poor third to be used as an ablative wound for the squad. *'''Contemptor-Galatus Dreadnought''': Another giant golden mecha for the Emperor's Firstborn. Compared to the Achilius, this one gets a fuckhuge warblade with AP2, Shred and Rampage, with a Twin-Linked Infernus Destructor built in to it. The Galatus also sports a Praesidium Shield, for a juicy 4++ invun in the front at range (and all in CC) and makes any hit rolls from any non-Gargantuans drop by 1. It also grabs Counter Attack, which lets it use that sword to its fullest. Put this in the front to take a few hits and let the other bananas smack whatever targets the big guy. **Whilst this sexy beast occupies the sacred support slot for your Golden Bananas, and doesn't have any long-distance ranged weapons, this guy is an absolute BEAST in close combat. Even if we gloss over the Twin-linked S6 AP4 Flamer in it's sword (!), it's going to be doing some damage. On the charge, after a S8 Hammer of Wrath; you can expect 4 base attacks, +1 for charging or counterattack, and +d3 on the charge for for Rampage. '''That's between 5 and 8 attacks resolved at I5, at S10 AP2, rerolling failed to-wound rolls.''' The really nice thing is that in the event YOU are charged, you're still probably going to benefit from Wall of Death, Rampage, and (thanks to Counter Attack) +1 to your base. And if you don't sweep assault? They'll likely be hitting you on 5's in CC thanks to that shield of yours, which is also affording your AV13 a 4++ invun. Again, it's competing with the Caladius, and the Achilius is arguably better overall, but don't discount this fella. Used correctly, he will put in some work, and is one of the few things that can take a charge of Primarch-train and hope to survive. This also makes a great but quite expensive one unit body guard for characters. The Galatus pairs well with an Achillus or Telemon to act as the defensive linebacker to their quarterback. *'''Caladius Grav-Tank''': Take a [[Sicaran Battle Tank]], and stick it on a [[Land Speeder]]. Then give it to the most elite dudes in the Imperium and you have the Caladius. It's a fast skimmer (so you can Jink) with BS5, 13|13|11 3 HP and a flare shield, so keep it front toward your enemy and enjoy [[Awesome|your grav-Land Raider with a 4+ cover save]]. It comes with '''Outflank''', a '''Machine spirit''' (so you can Jink AND fire one of your weapons at full BS, pretty cool since the guns of your gilded podracer are nasty) and '''Grav Backwash''' (your enemy doesn't want to charge as much and suffers a -2 to Hit penalty in close combat as long as the Caladius is not Immobilised). The Caladius comes with two weapons : the turret-mounted '''Iliastus accelerator cannon''' and the hull-mounted '''Lastrum bolt cannon'''. The former is a twin-linked '''60" S7 AP2 Heavy 3''' gun with ''Rending'' and ''Rapid Tracking'' (no Jink for your enemy), while the latter is twin-linked '''36" S6 AP3 Heavy 3'''. Great, but here is the cherry on the top of the golden banana cake. Both weapons have a brand new fearsome rule : '''Heliothermic Detonation'''. If your target has suffered one or more unsaved wounds, they have must '''pass a Toughness test or suffer Instant Death''', and '''Penetrating hits adds +1 to the Vehicle Damage table'''. You get this package for just 195 points, or the same as an off the shelf Land Raider Proteus, a bargain for your golden banana warriors. **Given some similarities with the Sicaran's accelerator autocannon, it is worth making some comparisons. Against metal bawkses, the Sicaran remains better for pure saturation and wiping out HP since it throws twice the amount of dakka the Caladius does, especially against Flyers, the Caladius' BS5 being useless in this case. HOWEVER, any Penetrating hit you may score with the Iliastus will have a 33% chance to blow your enemy up, something the autocannon can't even do. Anyway, the Sicaran looks like a jealous little bitch when coming to anti-infantry capabilities as the Caladius can tear apart MEQs and even TEQs or Monstruous Creatures better than most tanks. Well, for the same price the Sicaran can have 4 heavy bolters and will do a better job against 4+ saves and Cataphractii ([[Tyranids|by pure saturation power]]), but the golden floater remains more polyvalent overall. This Heliothermic Detonation shit means that Characters, multi-Wounds units and MC will sweat a little if they get wounded, [[Be'lakor|unless]] [[Nathaniel Garro|they]] [[Salamanders|are]] [[Sigismund|Eternal]] [[Primarchs|Warriors]]. **In book 7, we now have the option to replace the turret-mounted twin-linked Iliastus accelerator with a Twin-Linked Arachnus Heavy Blaze Cannon, for 15pts. Whilst you do lose out on AP2 and Rapid Tracking, you are gaining a Heavy 4 weapon with +1S and AP3. The real icing on this weapons cake, however, is the alternate firing mode. S10 AP1, with the Exoshock special rule from the Deredeo. With BS5 and TL, one would hope that round punches through some armour! Mathammer-wise, the concentrated mode is more efficient against Armour Value from 12 to 15, while the burst mode will wip out more HP than both the Iliastus and the concentrated blast until facing AV14 but remember you have no chance to get the Explosion! result on the chart. The Arachnus is better at tank-hunting and MEQ-killing, but if you expect a lot of skimmers, flyers, jetbikes or TEQs to show up, the Iliastus remains a more versatile (and cheaper) choice. **All in all, the Caladius is maybe the most versatile tank in 30k for its price, both durable, fast, maneuverable, and killy. With a main weapon firing from 48" up to 72", a 4+ cover save and a Frontal Armour of 14, it can stay away from your adversary's biggest guns while destroying light vehicles and infantry from afar and survive medium-range fire from the front when you cannot retreat. Just remember it has only a '''Rear Armour of 11''' so any deep-striking/outflanking unit with a bit of anti-armour stuff will wreck it. *'''Telemon Heavy Dreadnought''': The biggest, shiniest Dreadnought variant that ever existed and the Legio Custodes equivalent of the Leviathan. It comes with an Armour value of 13|13|12, 4HP, WS6, BS5, I5, 4 Attacks, exta armour, armoured ceramite and a 4+ invulnerable save increasing to 3+ against weapons with the Blast special rule or that use a template of any kind. Pretty good, but the giant golden Kinder has another surprise for you... The ''Unyielding Sentinel'' rule lets you roll 2 dice on the Vehicle Damage table after you suffered a Penetrating Hit, the highest being discarded. Now the time has come to punch things, the Telemon has some good tools for the job. Its basic weapons are a pair of '''Telemon Caestus''', Dreadnought close-combat weapons with ''Shred'' and ''Murderous Strike'', perfect for tearing Monstrous Creatures. Each Caestus comes with an in-built '''Proteus plasma projector''', an Assault 1 S5 AP2 Template weapon. It Gets Hot like other plasma weapons, but who cares ? AP2 flamers will make Terminators cry, especially if you're playing Zone Mortalis. You also get 1d6 Hammer of Wrath attacks instead of one when charging. If you don't want to dirty your shiny armour in close-combat, no problem, the Emprah has given you some nasty guns to do the job from afar. The '''Spiculus bolt launcher''' is a 48" S5 AP4 Heavy 5 weapon with ''Rending'' which can '''fire twice if you stay immobile during the Movement phase'''. The Telemon can also equip an '''Iliastus Accelerator Culverin'''. It is a nasty 36" S7 AP2 Heavy 5 Rending uber-autocannon, with the accustomed Heliothermic Detonation, which gives your enemies the chance of Instant Death <strike>on each unsaved wound</strike> if they suffer one or more wounds from your big gun. It's lacking the versatility of its other weapon options, but all in all, it's a great gun to fry some TEQ with and punch the occasional light vehicle. But the real star in the long-range combat department is the '''Arachnus storm cannon''', an [[Awesome|oversized laser gatling gun]] which can shoot with two profiles : 48" S7 AP 3 Heavy 7 or 72" S9 AP1 Heavy 2 with the ''Exo-Shock'' special rule. Not quite as good as the Arachnus heavy blaze cannon or the Iliastus Accelerator Culverin if you want to insta-kill MEQs or squads of T5 models, but slightly better against light vehicles, hordes and MC. You can replace one or both Caestus and Proteus projectors with this beauty for +30 points each. **The Telemon is by far the most versatile ranged unit in the Talons of the Emperor army list. The Arachnus storm cannon makes him a threat against vehicles and infantry alike and the Spiculus launcher can add a lot of saturation fire, all this at 48" range, and the Iliastus Accelerator Culverin can ID the ubiquitous multi-wound TEQs you're likely to find in 30k. If you stay immobile, your Dreadnought can unleash [[Dakka|14 S7 AP3 and 10 S5 AP4 shots each turn]], making it a good counter-measure against the usual Nemesis of a Custodes army : hordes and flyers. It does not match the Leviathan anti-armour capabilities in close-combat, but can engage a wider variety of targets while staying away from the melee. **Like the Achillus Dreadnought, nothing is specified about the bonus attacks for every CCW after the first walkers get being included in the profile, so you technically don't lose any attack when taking an Arachnus storm cannon. **Take note that '''the Telemon is a Character''', so he can call and accept challenges, be your Warlord, etc.
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