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==Monstrosities (Bosses)== * '''Plague Ogryn:''' The first revealed randomly encountered boss of this game. Just a big rotting mutated Ogryn that wants to eat you and stuff you inside its shitty rotten intestine. Pretty much the Rat Ogre/Tank equivalent. Just like rat ogres/tanks, be careful fighting them around bottomless pits that they can punch players into. Its weak spot is its head. * '''[[Chaos Spawn|THAT KARKING THING]]:''' Revealed in the World Intro Trailer. <s>It made its return in this game with some techno gadgets on its body and probably had the same animation as the one from [[vermintide 2]] as well.Has yet to show up in the game even after launch.</s> Was finally added into the game via the "Rejects Unite" update. Almost identical to it's appearance in Vermintide 2 with slight animation and aesthetic changes. Has noticeably less HP than Nurgle's other monstrosities but makes up for it with superior speed and aggressiveness. Keep an eye out for it's jump attack that allows it to rapidly close the distance to melee. * '''[[Beast of Nurgle]]:''' This huggy guy isn't too fast but it leaves a slimy snail trail of diarrhea everywhere it goes that causes damage over time and slows movement speed. It's attacks mostly consist of vomiting said diarrhea at the player. Said vomit also acts as a tracker: If you have the debuff, it'll try to eat you. Stay nice and (relatively, for a prisoner) clean, and it'll stick to its more easily avoidable melee attacks. If you're playing as an Ogryn, you can immediately make him vomit a devoured teammate by beaning him with a thrown grenade box or using the career Bull Rush ability on it. Has a big pus bubble on the back of his head which functions as his weak spot, aggressive players can run up and hit it in melee while he's locked in one of his barf animations. * '''Traitor Captain:''' Or '''Scab Captain''' for Low Gothic speakers. They serves as the boss of assassinate missions. Many things about him such as his name and weapons are randomly generated, so you'll see him carrying either a shotgun or a plasma pistol as range weapons; a two-handed power maul or a one-handed power sword as melee weapon. He always has Refractor Field equipped however. Do not tunnel vision on the boss because they will call in poxwalkers and traitor guard for support. Special enemies can and will spawn in the middle of the fight and you do NOT want to play where's waldo with trappers and snipers amongst the traitor guardsmen. Ogryns can knock him down with their bull charge when his shield is down, so having one on your team for these missions is ideal. His shield decreases ranged damage, so you have to beat him down close and personal before using your guns. Try to time your stuns to hit right before he regenerates his Refractor Field so your team has extra time to beat it down while he's recovering, or better yet, have the last few hits be done solo while the rest of the team readies brain bursts, power swords, force swords, chain weapons or other high damage attacks. [[Awesome|Has an absolutely fucking]] [https://youtu.be/olqaqM21Dro?t=6619 baller boss soundtrack]. *'''[[Daemonhost]]''': Much like the Witch in Left 4 Dead, the Daemonhost doesn't attack you unless you hit it, shine a flashlight near it, or get too close to it. But if someone ''does'' end up doing any of those things (block, dodge and pray to the Emperor if this is you) it'll rise up menacingly... And do nothing. You have one more chance to leave it the fuck alone. If you don't, you asked for it. It will teleport over to the idiot who annoyed them to to fuck their shit up and will try to possess them when they're downed for an instant kill. You don't need to fight it, so your best strategy is simply to leave it alone- if you hear its whispers, keep your lights off and be very careful with your shots to make sure you don't aggro it by accident. It ''is'' possible to kill it with some heavy-duty damage sources (Brain Burst is an obvious suggestion), though probably the only way to reliably kill it on Damnation without losing a teammate's soul or two is to have an Ogryn with Slab Shield (or a psyker with the Kinetic Deflection Feat and a non-Force Sword melee weapon) to aggro it (after which it will laser focus him until either one dies) and then set down the shield to constantly block its attacks and only receive some constant corruption damage from its nearby presence rather than getting absolutely karked in a few seconds. Alternately, specialized zealot builds can quickly burst down daemonhosts with thunderhammers, but don't try it yourself unless you know what you're doing. Just like the witch, it will automatically fuck off once they've reached their desired kill count. Unlike the witch, it will go for two members of the team instead of one on Malice difficulty or higher, so have fun.
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