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Warhammer Army Project/Araby/8th Edition
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===Rare Units=== *'''Blade Dancers:''' Harem assassins. They're protected by only a 5++ ward and select one stance each turn so long as nothing is repeated (KB, +1 attack, -1 to hit rolls against them). *'''Basilica Cannon:''' A Great Cannon. *'''War Elephant:''' A behemoth ridden by a crew of dudes with 1d6+1 impact hits and terror. If this big guy's shot, he has to roll Ld or move 2d6" in a random direction out of panic and deals impact hits towards anyone it runs over. It also has a list of upgrades to use. **Mahout: Re-rolls Ld tests for stampeding **Armour Plates: A 5+ save, which is good since it lacks any protection. **Spike Chain: Increases the Impact Hits to 2d6. **Spiked Tusks: Adds +1S to all attack. *'''Sandglass of Time:''' This here's an oddball. It's a war machine that doesn't attack, but it instead gives magic resist 1 to units within 12" and gives a bonus channel/dispel die. However, breaking it deals 2d6" S4 hits to everyone within 12". Its means of use are in several bound PL5 spells, all of which remain in play. **Abeyance: Forces a unit to give up one of the following each turn: moving, casting, shooting, and fighting. **Recede: Gives a unit multishot 2 and adds a bonus attack. This at least gives it use for every unit. **Gravedust: A death curse that robs -1 M/S/T/I from a unit until they die or the spell is dispelled. *'''Roc:''' Giant eagles. Sadly unable to flock up.
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