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=== Rare Units === *'''[[War Wagon]]:''' Unlike the Empire's box o' fun, these are more like big mobile battle-forts. At any point of your turn, you can ditch the horses and become immobile with fire-points everywhere. No matter what you do, buy some goddamn range if you plan on doing this. You lack enough men to reliably take up melee with all but the weakest of units. *'''[[Urugan Cannon]]:''' a toned-down version of the Dawi Organ gun, being a cannon that can only fire Grapeshots at double the range. Give them line of sight and they will tear up heavy armour. *'''[[Droyaskas]]:''' These guys are your elite swordsmen, all with I5 to give them the edge over most infantry and KB. With a lack of armour, they need a screen but they can help your side win a fight by finishing for sixes to decapitate enemy elites. *'''[[Sons of Ursun]]:''' Your Inner Circle-tier knights ride bears, comparable to Demigryph Knights with less armour, but still great at Mauling things. For whatever reason, these bears have 6+ Natural Armour, but your men have plenty of armour to offset it. They are easier to kill with arrows, and not as fast, but you get a discount in point which you can invest in more killing power. *'''[[Bear|Armoured War Bear]]:''' Your man gave a super-monster-bear a suit of armour, the madman. These big boys can insta-kill any infantry, cavalry, or warbeast model in one blow, which will only see use when killing a character or you know he'll hold up to the inevitable retaliation.
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