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====Generic Characters==== * '''[[Slann]] Mage-Priest:''' The big Super wizard toad on floating mobility scooter. Pretty much unchanged from 8th edition, this guy remains the badass caster he always was. Can any pick core lores + High and the ever-valuable Disciplines of the Old Ones can be your BSB but still has its full 100 points allowance for diplins and 100 points for items in addition to a 50-point banner. In bigger games, they can trade spells with other Slann in case you don't have a nearby Skink priest to fiddle with. * '''Saurus Oldblood:''' Your Big generic melee lord option. He is the only one that can mount a Carnosaur. He got a price hike and can no longer take some of the magic items that made him great, though he retains the 4+ natural armor that made Saurus so badass. * '''Saurus Scar-Veteran:''' Your melee BSB. He also received a price increase and can no longer be mounted on a Carnosaur but is otherwise as badass as Temple Guard. In larger games where you can afford a few Scar Vets (or a couple of them and an Old Blood), equip them and use them like missiles: send a kitted-out Scar Vet after one thing and watch it get maimed. They're more useful sitting in Saurus units to chew through infantry in smaller games. Solid choice as a General at low-level games and good in larger battles for extra killing power. If you take a Slann and a Scar Vet, you can have a very nice combo: a Carnosaur and your magical toad! * '''Skink Chief:''' Much cheaper than a saurus HQ. They get their unique mounts between flyers, Troglodon, or Stegadon. Their role is similar to those of goblins as inexpensive ways to hold magic items and do a particular job like BSB so long as you're not using them for smacking face. * '''Skink Priest:''' Your Hero level Caster. You are no longer limited to strictly only Heavens or Beast, as they can take Life, Fire, or Light. Your Slann can also use them to extend the range of his magic missiles.
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