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====Mounts==== *'''[[Chaos Dragon]]:''' Moon Dragon with an extra attack. He has an extra breath weapon that will devastate low T things and put a dent on even high T cavalry—this is your strongest mount, but also the most expensive. Unless you are tackling enemy lords or monsters, this is usually to your advantage, especially considering you are paying 50 points less for it. At 3000+ points, you can properly equip your lord. Still, at 2500 you have the bare minimum, so take the mark of Tzeentch, a talisman of endurance and a great weapon and go hunt whatever you please. Just get into combat fast before you are struck down by everything your opponent has to throw at you. Monsters are always risky to take, so don't be surprised if one game you slaughter everything in your path and the other you lose 620 points to turn 1 shooting. *'''[[Chaos Steed]]:''' Your classic horse. Except that since you're Chaos, it's S4, so you can happily trample pathetic humans under your heels. *'''[[Daemonic Mount]]:''' A bigger, badder mount with +1 on everything the horse had, which is especially helpful for Sorcerers. *'''[[Manticore]]:''' At T5, 4 wounds and no armour, this thing will die fast to shooting, melee, and magic. A shame because it can dish out the pain: 4 attacks at S5 with killing blow and stomp will put a hurt on things, but you can't expect it to survive against anything other than puny mortal infantry. Back when terror was more devastating, this was worthy of the unreliable mount, but now you are better off just taking the Steed if you need your lord to move fast across the board. *'''[[Disc of Tzeentch]]:''' Your little floating platform gives you a means of flight and two meager S4 flaming attacks. However, what you want is the extra fast Fly(9). Whether you want to be the beatstick or need a mobile sorcerer, you'll appreciate the flight. - Also useful: A Tzeench marked character on a disc starts with a 5++ ward save before magic items. The disc itself is (1) "daemonic" and (2) a "daemon of Tzeentch" (p216), which means: (1) fear and magical attacks (but sadly no additional demon ward save, p162), (2) an own ward save of 6++. The disc's ward saves stacks with the character's mark (RB p84), which means 5++ by nature. Sadly by RAW, soccers can't re-roll channeling results of 1 because the "daemon of Tzeentch" rule is on the disk, not the wizard (p171). *'''[[Juggernaut]] of Khorne:''' A true monstrosity of a mount. 3 S5 hits on the charge and a T5 with 6+ natural armour make this bastard a very welcome solo killer. *'''[[Palanquin of Nurgle]]:''' Do NOT take this if you want to be cavalry because this is just as slow as your men. Build up your defenses and game the weight of attacks you're packing if you go here. This gives 8 poisoned S2 attacks on top of being a monstrous beast. *'''[[Steed of Slaanesh]]:''' The fastest mount, bar none. Though a Lord might need his IP to think about, an independent Exalted Hero piercing flanks won't need to worry about the army and more about slamming in those poisoned attacks but can't run with Hellflayers as your mandatory Plate armor turns off fast calvery, but no problems with a sorcerer. *'''[[Chaos Warshrine]] of Khorne:''' Slaughterpriest only. The lightly armored Priest is now on a heavily armed Shrine with lot more attacks at a discount.
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