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====Thorns of the Briar Queen==== [[File:ThornsOfTheBriarQueen.jpg|right|300px|Ten thousand YEAAAARS will give you such a crick in the neck!]] A once-great death mage, the Briar Queen was condemned to an eternity of imprisonment in the depths of the Nightvault when she failed to conquer Shadespire for herself. Nagash, being the asshole that he is, found it most amusing to unleash a former enemy of the Mirrored City against the interlopers trying to claim its secrets. According to the Nighthaunt codex, Nagash actually lets her out of the city on missions, and she mainly stays in Shadespire despite being able to leave due to her grudge against the city. Like their fellow undead, this [[Nighthaunt]] warband consists of 7 spooky ghosts. All of them have the <Strike>unique</Strike> ability to treat lethal hexes as normal hexes and can move right through blocked or occupied hexes as well. The Briar Queen herself is a level 2 wizard, and with four wounds and 2 dodge she can take a beating. Varclav the Chained comes with the ability to push all the generic Chainrasps (plus the other guy who's basically a slightly stronger Chainrasp) up to two spaces, and conveniently enough they get inspired any time they're next to an enemy. They favor an aggressive playstyle blending both objective play and eliminating enemies thanks to their mobility boosts and method of inspiration, and while the individual Chainrasps are somewhat weak they're good at dogpiling enemy fighters since they can slip right past anything in their way- the whole premise of the Bouncer Orcs deck falls apart against them even before their ploys, spells, and upgrades come into play. Using Varclav's ability is a must- he should be close enough to the front lines to push the little ghosts forward while smacking any targets of opportunity, but not so close that he becomes a prime target himself. Any cards with a pushing effect (e.g. Earthquake or your own Howling Vortex spell) will also help you close in on the foe for an easy inspiration. As for ploys, you've got a mix of debuffs like Maddening Cackle (which de-inspires fighters and keeps them from becoming inspired again), buffs like Spectral Chains and Endless Malice, and a few other pushing effects. [[File:StormsiresCursebreakers.jpg|left|250px|Break all the curses!]]
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