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==Hrenian Light Infantry== ===Hrenian Wargear=== Due largely in part to their preference for infantry tactics, and guerrilla warfare; most Hrenian weaponry, save for the heavier SMASH (Super Magnetic Accelerator Serial Helix) cannons, are designed to be man portable, with an emphasis on disabling, but not destroying enemy vehicles, so that their combat engineers can commandeer the disabled vehicle. As such Hrenian infantry make large use of both the pulse weaponry that they have been rewarded with by the Tau Empire for their mercenary services, but also their self-developed SMASH weaponry and Storm Burst Launchers, specialist weaponry that fires EMI Grenades designed to take down any vehicle that’s too large for their regular weaponry. However Hrenian forces have very few of their own vehicles to call upon for combat, making them reliant on their employers for heavier support and battlefield transport; combined with their small squad size Hrenian forces are reliant on guerrilla tactics during combat as they are easily overwhelmed by large numbers. {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! Range!! S!! AP!! type |- | Low Altitude Air Support Ordinance Beacon || 48" || 8 || 1 || Heavy 4, Barrage, Blast, Ignores Cover |- | SMASH Pistol || 12" || 4 || 3 || Pistol, Gets Hot! |- | SMASH Auto-Rifle || 24" || 5 || 3 || Assault 3, Shred, Gets Hot! |- | SMASH Battle-Rifle || 36" || X || 3 || Salvo 1/2, Sniper, Gets Hot! |- | SMASH Combat-Rifle || 24" || 5 || 3 || Assault 2, Gets Hot! |- | SMASH Devastator-Rifle || 36" || 9 || 3 || Heavy 1, Gets Hot! |- | Twin-Helix SMASH-R Cannon || 36" || 7 || 3 || Heavy 1, Get's Hot!, Twin-Linked |- | Sonic Blaster || 18" || 3 || 4 || Assault 2, Blast, Haywire, Ignores Cover |- | Det-Pack || Melee || 6 || 3 || One Use Only, Armourbane |- | Power Blade || Melee || +2 || 4 || - |} <br style="clear: both; height: 0px;" /> '''SMASH Weaponry''' Hrenian weaponry exists on a strange level of effectiveness, powerful enough to shred even Space Marines with ease, and yet whenever it is deployed against even light vehicles it takes the combined firepower of multiple squads to disable a single target, this is in part due to the Hrenians habit of hijacking an opponent’s vehicles to use against them, and in part due to the fact that the Serial Helical Accelerators of their SMASH weaponry just cannot provide enough velocity to fire a projectile with enough mass to disable a vehicle. In theory a Super Magnetic Acceleration Serial Helix Rifle (SMASH-R) Weapon function similarly to the Tau’s Railgun technology, except where the Tau Railguns feature a single long barrel that fires a High Mass, High Velocity projectile with the intent of smashing through even the heaviest of armour, at the cost of an entire fuel cell per shot, a Hrenian SMASH Rifle, features a much shorter barrel, with the rails set in a Helical pattern, which are then used to accelerate a Lightweight Electroceramic Flechette that uses both the magnetic acceleration to achieve a high muzzle velocity, but additionally uses the Helical pattern to achieve accelerating angular momentum as it travels down the muzzle, granting it far more stability in flight. These differences allow the Hrenian SMASH weaponry to achieve a higher rate of fire and longer comparable range for less power, at the cost of the amount of damage the weapon can inflict, and danger to the weapons wielder as the contacts in the weapons helix have a considerable problem of shorting out into the wielder during firing. Taking all of these factors into consideration, SMASH Weaponry makes a surprisingly effective anti-infantry weapon as the Electroceramic Flechettes can tear through armour and flesh, often shattering into microscopic shards once inside a target, but usually do nothing more than superficial damage to vehicles. '''Armour''' Hrenian warfare has a high focus on infantry tactics, this is in large part due to the fact that the Hrenian civilization, while at a technological level that allows for reliable space travel, was started on a planet where mechanised ground travel was remarkably difficult; and as such Hrenian Mercenaries are remarkably adept at navigating rough terrain, and battlefield positioning. Their normal position in a Tau Cadre is as forward scouts, operating alongside the Cadre's Pathfinders as recon operatives. As such most Hrenian armour is fairly analogous to the Tau's Recon Armour; light and flexible with an emphasis on free movement, but offering lower protection compared to the heavier combat armour. However the Hrenian heavier combat armour, known as Storm Armour, is combined with storm Jet-Packs and several Scanner sub-systems, which allow for a greater flexibility in both initial deployment, and manoeuvrability. *'''Recon Armour:''' The lightweight nano-weave composite used by the Tau forces has found a great amount of use by the Hrenian Forces they Employ. Confers a 5+ Armour Save. *'''Storm Armour:''' This piece of equipment is worn by the elite Hrenian mercenaries, combined with built in scanner systems, Meta-Material panels, and a noise dampened Storm Pack, it represents the current pinnacle of Hrenian Armour. Confers a 4+ Armour Save, a Multi-Purpose Battle-Scanner, and a Storm Jet-Pack. '''Miscellaneous Equipment''' *'''Chameleon Cloaks:''' Used primarily by Hrenian Spotters and Snipers, this Active Camouflage Meta-Material is used by units equipped with it to blend in with the surroundings. Units equipped with these cloaks can often bypass even the most alert of sentries, leading crippling strikes on supply convoys. Grants the '''Stealth''' USR. *'''Recon Scope:''' This piece of equipment is unique to the Hrenian Auxiliaries employed by the Tau Empire; a technological combination of the Tau’s Markerlights, and Hrenian Scanner technology, this scope allows a Hrenian Spotter to send targeting information to a Nearby Soldier’s Helmet HUD and Computation Gyro-Stabilisers, making it far easier for them to line up accurate shots. A model equipped with piece of Wargear may sacrifice it's shooting attacks to grant another Model within 6" the '''Sniper''' USR, if the Model already has the '''Sniper''' USR, it instead gains '''Shred''' *'''Multi-Purpose Battle-Scanner:''' This piece of equipment is commonly employed across all Hrenian mercenaries. While it may serve many different purposes when combined with other technologies (Such as the Tau’s Markerlights), the most common use it sees is as a long range scanner for monitoring a battle-field, allowing Hrenian squads in reserve to arrive in the right place, at the right time. This piece of wargear grants a unit that contains a model equipped with this the '''Acute Senses''' USR. *'''Storm Jet-Packs:''' Comparable to the Jet-Packs of the Tau, the Hrenian’s Storm Jet-Packs are weaker, however a Hrenian Mercenary trained in the use of a Storm Jet-Pack can use it in a number of ways that a battlesuit wearer couldn’t hope to attempt with their own Jet-Packs. It is not uncommon to see a Hrenian mercenary jumping their way up a cliff, or kicking off a convenient wall using their Storm Packs to achieve the flexibility of motion they require for their fast deployment strategies. Changes the unit's type to Jet-Pack Infantry. ===HQ: Hrenian Storm Commander - ''80 point''s=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> ''"Where's the Party"'' <div class="mw-collapsible-content"> Lorem Ipsum Dolor Sit Amet </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! WS !! BS !! S !! T !! W !! I !! A !! Ld !! Sv |- | Storm Commander || 4 || 5 || 4 || 4 || 3 || 4 || 3 || 9 || 4+ |} <br style="clear: both; height: 0px;" /> :'''Unit Type''': Jet-Pack Infantry (Character)<br> :'''Unit Composition''': 1 Storm Commander<br> :'''Wargear''': Storm Armour, Blacksun Filter, SMASH Auto Rifle, Sonic Blaster, Power Blade, Det-Pack :'''Special Rules''': Scout, Infiltrate, Independent Character :'''Options''': *A Hrenian Storm Commander may purchase Veterancy for ''5 Points'', this increases his Ld by +1, and allows him to purchase up to two items from the following list :- May purchase an Experimental Electronic Dampener for ''15 Points'', the Storm Commanders SMASH Auto Rifle loses the '''Gets Hot!''' USR. :- May purchase an Extended Barrel, the Storm Commanders SMASH Auto Rifle's range increases by 6” for ''10 Points'' :- May purchase a Helical Ammunition Feeder, the Storm Commanders SMASH Auto Rifle's profile changes from '''Assault 3''' to '''Assault 5''' for ''15 Points'' :- May purchase a Twin-Drum Feed, the Storm Commanders Sonic Blaster gains the '''Twin-Linked''' USR for ''15 points'' :- May purchase Electro-Magnetic Accelerator Coil Cores, the Storm Commanders Sonic Blaster gains the '''Large Blast''' USR for ''5 Points'' :- May purchase an Advanced Electronic Systems Scrambler, the Storm Commander & any unit he has joined gains the '''Stealth''' & '''Shrouded''' USR’s against any vehicles within 18” for ''20 Points'' *A Hrenian Storm Commander who has purchased Veterancy may Purchase Heroic Veterancy for an additional ''20 Points'', this increases his both WS & BS by +1, and allows him to roll for his Warlord trait twice, choosing his preferred result ===Troops: Hrenian Light Infantry - ''50 points''=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> Lorem Ipsum Dolor Sit Amet <div class="mw-collapsible-content"> One of the many Alien Axillaries employed by the Tau Empire in its efforts to bring the philosophy of the Greater Good to the Galaxy, the Hrenians are regularly employed by the nascent empire as forward scouts for their skill in broken and treacherous terrain rivals even the Kroot’s fieldcraft. The Hrenian mercenaries that are regularly employed by the Tau Empire have still not fully accepted the Greater Good, but they are more than willing to work with the Tau in exchange for the advanced technology that they take as payment. While the Hrenian’s have managed to avoid the negative attentions of the Imperium of Man, they haven’t been able to avoid the cruel attentions of the Dark Eldar, and while the Dark Eldar Corsairs hunt the Hrenians for their unique hides, the Hrenians are more than willing to sell their services for an attempt to attack their tormentors. The main Hrenian combat doctrine is one of guerrilla combat; with their Light Infantry relying on their speed to quickly encircle and decimate an enemy formation, breaking away before the opponent has a chance to retaliate, and quickly moving on to the next target. </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! WS !! BS !! S !! T !! W !! I !! A !! Ld !! Sv |- | Light Infantry || 3 || 3 || 2 || 3 || 1 || 3 || 1 || 6 || 5+ |- | Squad Leader || 3 || 3 || 2 || 3 || 1 || 3 || 2 || 7 || 5+ |} <br style="clear: both; height: 0px;" /> :'''Unit Type''': Infantry (Squad Leader is a character)<br> :'''Unit Composition''': 4 Light Infantry, 1 Squad Leader<br> :'''Wargear''': Pulse Rifle, Photon Grenades, Recon Armour :'''Special Rules''': Scouts :'''Options''': * Any Hrenian Light Infantry may replace their Pulse Rifle with a Pulse Carbine for ''Free'' * The entire unit may take Chameleon Cloaks for ''15 points'' * 1 Hrenian Light Infantry may take a Recon Scope for ''12 points'' * The Hrenian Squad Leader may take a Multi-Purpose Battle-Scanner for ''12 points'' * The entire squad may purchase Veterancy for ''5 points/Model''; this increases each models Ld by +1, and increases the Squad Leader's BS by +1 ===Troops: Hrenian Combat Engineers - ''70 points''=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> ''I'm sure we can get this thing running again'' <div class="mw-collapsible-content"> Lorem Ipsum Dolor Sit Amet </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! WS !! BS !! S !! T !! W !! I !! A !! Ld !! Sv |- | Engineer || 2 || 3 || 2 || 3 || 1 || 3 || 1 || 6 || 5+ |- | Squad Leader || 2 || 3 || 2 || 3 || 1 || 3 || 2 || 7 || 5+ |} <br style="clear: both; height: 0px;" /> :'''Unit Type''': Infantry (Squad Leader is a character)<br> :'''Unit Composition''': 4 Engineers, 1 Squad Leader<br> :'''Wargear''': Pulse Pistol, Recon Armour :'''Special Rules''': Scouts * Scrap Work: whenever a unit of Hrenian Combat Engineers starts their movement phase in a piece of terrain, and doesn’t move, they may improve the cover save granted by the terrain by +1. * Get It Rolling: Whenever a unit of Hrenian Combat Engineers moves into base contact with a wrecked vehicle they may roll a d6 for each model left, if one of these dice roll a result of 5+, that vehicle is brought back into play under the Hrenians Players control with a Single Hull Point, or Structure Point left, and the Hrenian Combat Engineers are removed from the board as the vehicles new crew. :'''Options''': * The entire unit may take Chameleon Cloaks for ''15 points'' * A Hrenian Engineer Squad Leader may take a Multi-Purpose Battle-Scanner for ''12 points'' * The Entire Squad may purchase Veterancy for ''5 Points/Model''; This increases each Models Ld by +1, and grants the Squad the Fleet USR. ===Elites: Hrenian Storm Trooper Squad - ''110 points''=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> ''Smash 'em up, tear 'em Down'' <div class="mw-collapsible-content"> The elites of the Hrenian Mercenaries, the Storm Troopers are handpicked by their commanders from a pool of veteran infantry who have survived long enough, and demonstrated enough skill and talent in combat to grant them the chance to use the Hrenians advanced Storm Armour. Trained alongside their ‘sister’ troops the Strom Raiders, the Storm Troopers specialise in disabling the enemy’s heavy infantry, their recently developed SMASH-Rifles more than capable of punching through the heavy armour of most elites forces. However, due to the recent nature of their weaponry, Storm troopers face an extreme amount of attrition in the field as the experimental technology often shorts out, or overheats, exposing the wielder to an insanely high voltage, electrocuting them where they stand. Due to their nature as infantry hunters, the Storm Troopers wear a heavier, bulkier version of the Hrenians Storm armour, designed to deflect, or stop, small arms fire, while still maintaining enough mobility to take advantage of their normal tactics. </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! WS !! BS !! S !! T !! W !! I !! A !! Ld !! Sv |- | Storm Trooper || 3 || 4 || 3 || 4 || 2 || 4 || 2 || 8 || 4+ |- | Squad Leader || 3 || 4 || 3 || 4 || 2 || 4 || 3 || 9 || 4+ |} <br style="clear: both; height: 0px;" /> :'''Unit Type''': Jet-Pack Infantry (Squad Leader is a character)<br> :'''Unit Composition''': 3 Storm Troopers, 1 Squad Leader<br> :'''Wargear''': Storm Armour, SMASH Combat-Rifle, Power Blade :'''Special Rules''': Scouts, Infiltrate :'''Options''' * The entire squad may purchase Veterancy for ''5 Points/Model''; this increases each models Ld by +1, and gives the Squad leader the choice of 1 of the following options --- :- May purchase an Experimental Electronic Dampener for ''15 Points'', the Squad Leaders Weapon loses the Gets Hot! USR. :- May purchase an Extended Barrel for ''10 Points'', the Squad leaders weapons range increases by 6” :- May purchase a Helical Ammunition Feeder for ''10 Points'', the Squad Leaders Weapon’s profile changes from Assault 2 to Assault 3. ===Elites: Hrenian Storm Raider Squad - ''130 points''=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> ''Let's make some noise'' <div class="mw-collapsible-content"> Within the warfare of the 41st Millennium for every nightmarish creature of Flesh and Blood, there is a soulless Machine of Ceramite & Steel; its mindless bulk no less terrifying than its biological counterparts, for even the Machine can feel fury and deal death in the 41st Millennium. While the Hrenians do shun the use of heavier vehicles for racial reasons, they remain respectful of the Heavily Armoured Tanks of the imperium and the Swift and Deadly Skimmer-craft of the Eldar, for their ability to withstand fire power that would utterly decimate the Hrenians infantry focused tactics. In order to counter these engines of destruction, the Hrenian Military trains “Storm Raiders”, picked from the same veteran pool as the Storm Troopers, the Storm Raiders are trained to counter Mechanised forces, compared to the Storm Troopers who are trained in the extermination of Heavy Infantry. Storm Raiders are normally equipped with a sleeker variant of the Hrenian Storm armour, designed to create a smaller profile, and the “Sonic-Storm Blaster”, an indirect fire weapon which is loaded with grenades that emit a large Electro-Magnetic Pulse upon detonation, frying vehicles systems, and rarely causing infantry weapons to explode in their wielders hands. </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! WS !! BS !! S !! T !! W !! I !! A !! Ld !! Sv |- | Storm Raiders || 2 || 4 || 3 || 4 || 2 || 4 || 2 || 8 || 4+ |- | Squad Leader || 2 || 4 || 3 || 4 || 2 || 4 || 3 || 9 || 4+ |} <br style="clear: both; height: 0px;" /> :'''Unit Type''': Jet-Pack Infantry (Squad Leader is a character)<br> :'''Unit Composition''': 3 Storm Raiders, 1 Squad Leader<br> :'''Wargear''': Storm Armour, Sonic Blaster :'''Special Rules''': Scouts, Infiltrate :'''Options''' * The entire squad may purchase Veterancy for ''5 Points/Model''; this increases each models Ld by +1, and gives the Squad leader +1 BS & the choice of 1 of the following options --- :- May purchase a Twin-Drum Feed for ''15 points'', the Squad Leaders weapon Gains the Twin-Linked USR. :- May purchase Electro-Magnetic Accelerator Coil Cores for ''5 Points'', the Squad Leaders weapon gains the Large Blast USR. :- May purchase an Advanced Electronic Systems Scrambler for ''20 Points'', the entire unit gains the Stealth & Shrouded USR’s against any vehicles within 18” ===Fast Attack: Hrenian Spotter Squad - ''75 points''=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> Lorem Ipsum Dolor Sit Amet <div class="mw-collapsible-content"> Lorem Ipsum Dolor Sit Amet </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! WS !! BS !! S !! T !! W !! I !! A !! Ld !! Sv |- | Spotter || 2 || 3 || 2 || 3 || 1 || 3 || 1 || 6 || 5+ |- | Squad Leader || 2 || 3 || 2 || 3 || 1 || 3 || 2 || 7 || 5+ |} <br style="clear: both; height: 0px;" /> :'''Unit Type''': Infantry (Squad Leader is a character)<br> :'''Unit Composition''': 4 Spotters, 1 Squad Leader<br> :'''Wargear''': Recon Armour, Chameleon Cloak, Pulse Pistol, Recon Scope :'''Special Rules''': Scouts, Move Through Cover :'''Options''': * A Hrenian Spotter may exchange their Pulse Pistol for a Pulse Carbine for ''3 points'' * The Squad Leader may take a Multi-Purpose Battle-Scanner for ''12 points'' * The entire squad may purchase Veterancy for ''5 Points/Model''; this increases each models Ld by +1, and allows the Squad Leader the choice of 1 of the following options --- :- May purchase a Long-Range Magnification Recon Scope for ''25 Points''. This scope grants the Squad leader the Night Vision USR, and allows him to target a single enemy unit with 60”, any friendly model that has the Sniper USR, or a weapon with the Sniper USR, may make shooting attacks against the targeted unit regardless of range, although they still need line of sight, and the targeted unit increases any cover saves they are currently benefitting from by +1 (Can only increase cover saves, doesn’t actually grant them, so a targeted unit that’s out in the open doesn’t gain a +6 Cover save, however models behind a Aegis Defence Line would increase their cover saves to +3). :- May purchase a Low Altitude Air Support Ordinance Beacon (LAASOB) for ''25 Points''. A Model equipped with a LAASOB may, once per shooting phase, make an additional shooting attack with the LAASOB, this attack always scatters 2d6-BS (Use the arrow on a result of HIT on the scatter dice). :- May purchase a High Altitude Air Support Interdiction Matrix (HAASIM) for ''20 Points''. All enemy units arriving via Deep Strike take a -1 to their reserve rolls, and automatically arrive on Turn 6 rather than Turn 5. ===Fast Attack: Hrenian Sniper Team - ''49 points''=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> Lorem Ipsum Dolor Sit Amet <div class="mw-collapsible-content"> Lorem Ipsum Dolor Sit Amet </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! WS !! BS !! S !! T !! W !! I !! A !! Ld !! Sv |- | Spotter || 2 || 3 || 2 || 3 || 1 || 3 || 1 || 6 || 5+ |- | Sniper || 2 || 4 || 2 || 3 || 1 || 3 || 1 || 6 || 5+ |} <br style="clear: both; height: 0px;" /> :'''Unit Type''': Infantry<br> :'''Unit Composition''': 1 Spotter, 2 Snipers<br> :'''Wargear''': Recon Armour, Chameleon Cloak, Blacksun Filter, Pulse Pistol (Spotter), Recon Scope (Spotter), SMASH Battle Rifle (Sniper), SMASH Pistol (Sniper) :'''Special Rules''': Scouts, Move Through Cover, Infiltrate :'''Options''' * The entire squad may purchase Veterancy for ''5 Points/Model''; this increases each models Ld by +1, grants them the Shrouded USR, and allows one model the choice of 1 of the following options --- :- A Sniper may purchase an Experimental Electronic Dampener for ''15 Points'', the Models weapon loses the Gets Hot! USR. :- A Sniper may purchase an Extended Barrel for ''10 Points'', increasing their weapons range by 6”. :- A Spotter may purchase a Long-Range Magnification Recon Scope (see above) for ''25 Points''. :- A Spotter may purchase a LAASOB (see Above) for ''25 Points''. ===Fast Attack: Hrenian Scouting Bike Squad - ''86 Points''=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> Lorem Ipsum Dolor Sit Amet <div class="mw-collapsible-content"> Lorem Ipsum Dolor Sit Amet </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! WS !! BS !! S !! T !! W !! I !! A !! Ld !! Sv |- | Scout Biker || 3 || 3 || 2 || 4 || 2 || 3 || 1 || 6 || 5+ |- | Squad Leader || 3 || 3 || 2 || 4 || 2 || 3 || 1 || 7 || 5+ |} <br style="clear: both; height: 0px;" /> :'''Unit Type''': Infantry, Bike<br> :'''Unit Composition''': 3 Scout Bikers, 1 Squad Leader<br> :'''Wargear''': Recon Armour, Burst Cannon, Scout Bike * Reinforced Suspension (May Reroll Dangerous Terrain Tests) :'''Special Rules''': Scouts, :'''Options''': * The entire unit may purchase Chameleon Cloaks/Meta Material Bikes (Stealth) ''24 points'' * The entire unit may upgrade to Assault Bikes, this gives them Armour 4+ & replaces their burst cannons with Twin-Linked Missile Pods ''15 Points/Model'' * The Squad Leader may purchase a Multi-Purpose Battle Scanner ''12 points'' * The entire squad may purchase Veterancy for ''5 Points/Model''; this increases each models Ld by +1, and grants the Ignores Cover USR. ===Heavy Support: Hrenian Assault Buggy - ''70 points''=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> Lorem Ipsum Dolor Sit Amet <div class="mw-collapsible-content"> Lorem Ipsum Dolor Sit Amet </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! BS !! FAV !! SAV !! RAV !! HP |- | Assault Buggy || 3 || 11 || 10 || 10 || 2 |} <br style="clear: both; height: 0px;" /> :'''Unit Type''': Vehicle (Fast)<br> :'''Unit Composition''': 1 Assault Buggy<br> :'''Wargear''': Twin-Helix SMASH-R Cannon :'''Special Rules''': Scout :'''Options''' * May take up to 2 additional Hrenian Assault Buggies for ''70 points/model'' * The entire squad may purchase Veterancy for ''10 Points/Model''; this increases each models FAV & SAV by +1, & grants each model the Move Through Cover USR. ===Heavy Support: Hrenian Terrapin APC – ''80 Points''=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> Lorem Ipsum Dolor Sit Amet <div class="mw-collapsible-content"> Lorem Ipsum Dolor Sit Amet </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! BS !! FAV !! SAV !! RAV !! HP |- | Terrapin APC || 3 || 12 || 10 || 10 || 3 |} <br style="clear: both; height: 0px;" /> :'''Unit Type''': Vehicle (Transport, Fast)<br> :'''Unit Composition''': 1 Terrapin APC<br> :'''Wargear''': Twin-Linked Burst Cannon, Sensor Spines :'''Capacity''' 6 Models :'''Access Points''' 1 (Rear) :'''Fire Ports''': Front, Left, Right :'''Special Rules''': Scouts :'''Options''': * May exchange Twin-Linked Burst Cannon for Twin-Linked SMASH Combat-Rifles ''5 Points'' * May take a Disruption Pod (Tau Codex) ''15 Points'' * This vehicle may purchase Veterancy for ''10 Points''; this increases its FAV, SAV, & RAV by +1, and allows it access to one of the following upgrades --- :- May exchange its Twin-Linked Burst Cannon for a Twin-Linked SMASH Devastator Rifle for ''20 Points''. :- May purchase a Decoy Launcher (4++ Save against Interceptor Attacks) for ''5 Points''. :- May purchase an Automatic Emergency Passenger Ejection System for ''10 Points''. Should a vehicle with this piece of wargear be suffer a "Wrecked" or an “explodes” result on the Vehicle Damage Chart, its passengers are safely ejected 1d6+6” away from the wreck, and may act as if they had just disembarked from a vehicle normally.
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