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===Elites: Hrenian Storm Trooper Squad - ''110 points''=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> ''Smash 'em up, tear 'em Down'' <div class="mw-collapsible-content"> The elites of the Hrenian Mercenaries, the Storm Troopers are handpicked by their commanders from a pool of veteran infantry who have survived long enough, and demonstrated enough skill and talent in combat to grant them the chance to use the Hrenians advanced Storm Armour. Trained alongside their ‘sister’ troops the Strom Raiders, the Storm Troopers specialise in disabling the enemy’s heavy infantry, their recently developed SMASH-Rifles more than capable of punching through the heavy armour of most elites forces. However, due to the recent nature of their weaponry, Storm troopers face an extreme amount of attrition in the field as the experimental technology often shorts out, or overheats, exposing the wielder to an insanely high voltage, electrocuting them where they stand. Due to their nature as infantry hunters, the Storm Troopers wear a heavier, bulkier version of the Hrenians Storm armour, designed to deflect, or stop, small arms fire, while still maintaining enough mobility to take advantage of their normal tactics. </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! WS !! BS !! S !! T !! W !! I !! A !! Ld !! Sv |- | Storm Trooper || 3 || 4 || 3 || 4 || 2 || 4 || 2 || 8 || 4+ |- | Squad Leader || 3 || 4 || 3 || 4 || 2 || 4 || 3 || 9 || 4+ |} <br style="clear: both; height: 0px;" /> :'''Unit Type''': Jet-Pack Infantry (Squad Leader is a character)<br> :'''Unit Composition''': 3 Storm Troopers, 1 Squad Leader<br> :'''Wargear''': Storm Armour, SMASH Combat-Rifle, Power Blade :'''Special Rules''': Scouts, Infiltrate :'''Options''' * The entire squad may purchase Veterancy for ''5 Points/Model''; this increases each models Ld by +1, and gives the Squad leader the choice of 1 of the following options --- :- May purchase an Experimental Electronic Dampener for ''15 Points'', the Squad Leaders Weapon loses the Gets Hot! USR. :- May purchase an Extended Barrel for ''10 Points'', the Squad leaders weapons range increases by 6” :- May purchase a Helical Ammunition Feeder for ''10 Points'', the Squad Leaders Weapon’s profile changes from Assault 2 to Assault 3.
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