Editing
Nobledark Imperium Notes
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Feral/Feudal Worlds == When the Imperium discovers a feral or feudal world, they often like to uplift it as much as possible before they actually start recruiting from it. Even though a lasgun might be so simple an idiot can use it, the Imperium still likes it when the people holding know enough to know which end is the killy bit. Of course, given the state of the galaxy in M41, standards have started to slip a bit and the Imperium has become more desperate for manpower. As a result you get, for lack of a better term, Ascended Feral Worlds. Worlds that know about the galaxy beyond their door, but aren't super interested in giving up their way of life. As a modern example, think of the tribes in the Amazon or some parts of Africa today who are still living in the same ways their great-grandparents, the only difference being that they are wearing t-shirts, and carrying steel knives and electric lanterns instead of loincloths, stone tools, and torches. Not that they would tame the world, as such. Cretacia, for example, will always be a dinosaur infested shit heap, but the people are living rather than merely surviving. The Flesh Tearers are still brutal as fuck front-line high-speed meat grinders but they don't eat people. Blood rituals, but not actually gnawing the flesh from human bones. It's all about lifting up from the muck rather than letting thousands wallow because "muh super stronk child soldiers" that Vanilla operates on. There are plenty of worlds that are just "ooga booga, where da magiks at" short of just devolving back to nomadic society. The difference between vanilla and the AU is that the culture developed on these planets changed from "gas the Xenos, race wars now!" to "we must unite to kill anything threating" during the Great Crusade. Oscar specifically didn't want to see a civilization like Ursh developing in his Imperium. There is still fear of the unknown in these Death and Feudal worlds but nowhere near to the extent as in vanilla. Things considered barbaric are outlawed or at least regulated such as sanctioned ritualistic combat as opposed to pit fighting to the death or only using animal sacrifices. Their standard of living is raised, and they aren't savages, but they aren't interested in building hives or "going soft". Some are enticed by the bright lights of the greater galaxy and leave, but for others it would be too much culture shock. Only Kreig post-apocalypse kills any unauthorized xenos on sight. But that’s more because it’s Krieg than anything else.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information