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===Heroes=== *'''Celestial Lord:''' Your most well-rounded hero. Melee is clearly his focus, as he has Furious and a pair of weapons (one of them giving AP 1). He's got a really potent option for shooting in his heavy bolt pistol (and no, we're not making that name up). They have an expensive power called Retribution, which proves incredibly strong since it adds a +1 bonus to melee for their unit. **Melee: By default, the celestial lord wields both a sword (A2) and a hammer (A2 AP 1). You can trade these off for a tempest hammer to make all their attacks AP 2. You can also buy a beast-hound, giving four more attacks and a 12" bubble to stop any Ambush setup. *'''Order Lord:''' A bit smaller than a celestial mode, toting a single hammer for all AP 1 attacks, but without Furious. This makes them the cheapest of the many heroes the Eternal Wardens have, but that's a bit of a small margin. Their special rule is Engineer, making them give a friendly artillery unit within 12" add +1 to their shooting - a bit of a conflict of interest since they can't really shoot. **Melee: Aside from the hammer, you have two options. One is dual wielding, giving a flurry of hits. For the same price, you could instead get a astral greathammer, making the hammer AP 4 and capable of devastating absolutely EVERYTHING. *'''Exorcist Lord:''' The first of the wizard heroes, this one stands out with the soul staff, a mid-range laser that can make a decent hole in most enemies. *'''Enchanter Knight:''' This is pretty much identical to the exorcist lord. Their chief difference is their shooting: the enchanter has soul flasks, a very short-range Blast 6 attack to deter mobs before closing the gap.
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