Editing
Age of Sigmar/Tactics/Chaos/Beasts Of Chaos
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Leaders=== ====Brayherd==== *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/aos-warscroll-beastlord-en.pdf Beastlord]:''' (145pts) Major overhaul from previous mediocre incarnations. Kitted out now with a greatly enhanced attack profile (that new 5 attacks 2 damage profile GW seems to be given to all foot heroes now) he is much more viable in a fight. And honestly that is probably where you want him wit his new abiliites. Namely he now does mortal wounds equal to his melee damage characteristic on 6's to hit. Plus his Hatred of Heroes ability has been changed that now he just needs to be within 3" of an enemy hero to give all '''Beast of Chaos''' units +1 to hit and wound rolls in 12". Lastly and probably his best upgrade he allows one non-hero '''Brayherd''' unit whooly within 12" fight immediately after him. Drag along a horde of Bestigors and chop down the enemy before they even get to swing. *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-great-bray-shaman-en.pdf Great Bray Shaman]:''' (95pts) You probably want this guy because he is the cheapest caster in the army. He unfortunately no longer gives any movment bonuses but he does get an additional 6" to the range of Rituals of Ruins that he attempts. Potenially giving more range to snipe out enemy units with the D6 MW ritual. He also has the spell Devolve with an ok cast of 7 and 18" range. If sucessful you pick an enemy unit and until your next hero phase every time the unit moves, runs, charges or retreats they roll 3D6 against their bravery and if the result exceeds bravery that unit halves its move maxium distance. *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Tzaangor-Shaman-en.pdf Tzaangor Shaman]:''' (115pts)The mage you want in a Tzaangor-heavy army. Thanks to his Disc, he's not all that bad in melee, but that is still only a last resort, as he's too important to risk. The fun part is that he is a 6 wound Mage with high movement and a decent spell: Enemy unit takes D3 Mortal Wounds. Afterward, you can add a Tzaangor to a nearby unit for every model the spell killed. Roast some Saurus Guard and fill up your Beastmen all in the same breath. The Shaman also carries a nice energy drink with him that, once per game, lets him cast one extra spell and and add 3 to the casting roll. Not bad *'''Grashrak Fellhoof:'''(unique, must be taken with Grashraks despoilers unit, 180) Named unique Bray Shaman that comes with a unique unit that he can pawn wounds off too. Other than that he is virtually idential to a typical Bray Shaman except for his unique spell. A 7 cast spell that causes D3 mortal wounds to an enemy unit and allows melee attacks to add one to hit against that unit until your next hero phase. An ok rule when paired up with a hammer unit. ====Thunderscorn==== *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-dragon-ogor-shaggoth-en.pdf Dragon Ogor Shaggoth]:''' (275pts) One of the better picks by a long shot. Gee, that can't have anything to do with the Shaggoth being one of the most expensive kits in the WoC range, can it? 10 Wounds aren't all that high, but thankfully has now a much improved melee profile from previous versions making him actually decent in a fight. Whats more the designers seemed to remember that these guys channel lightning so finally gave him a a 12" 2D6 shooting profile, so he can do more outside of combat. Still a wizard and now has a 4+ to ignore the effects of spells and endless spells. Like all Thunderscorn at the end of combat phase he can heal D3 wounds on a 2+ and deal D3 mortal wounds to enemy units within 3" on a 2+. As an inbuilt spell he has Summon Lightning which allows him to pick D3 Thunderscorn units and heal D3 wounds to them. Overall a very solid unit only held back by his relitive fragility for a Monster and his insane price tag. More than likely they were factoring in he is the the only one who can access the Thundercorn specific spells and those are spectacular, still he could afford to drop 20 pts. ====Warherd==== *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/aos-warscroll-doombull-en.pdf Doombull]:''' (180pts) The murder cow has a two-handed axe (3x 3+/3+/-2/3). Overall, the Bull an absolute melee monster. His attacks output are great and he shares the Bloodgreed ability with his lesser kin - on an unmodified 6 to hit cauness a numbe of mortal wounds equal to the melee weapons damage profile. In addition he has an improved charge damage bonus, causing D3 mortal wounds after he finishing charging on a 2+. However his truly massive benefit and probably the reason you bring him is his unique command ability that allows him to command a '''Warherd''' unit to charge at the begining of the combat phase. Which is absolutely huge, allowing units of Warherd up to three attempts to charge in one turn or even charge in your opponents combat phase, creating all kinds of ways to mess up your opponents plans and near guaranteeing certain distance charges when factoring in rerolls and bonuses. All in all a solid general or just Hero beatstick.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information