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===Chainguard=== (580pt. min. - 820pt. max) '''''A Guardian of Souls and two Chainrasp Hordes with 20+ models each''''' '''The Heart of the Horde:''' The Guardian of Souls can bring back D6 models to one of the units of Chainrasps when he casts Spectral Lure. When paired with the Beacon of Nagashizzar the Guardian can bring back 2d6+3 models (average 10) every turn on a 6. This is ridiculous, and will force your opponent to spend their limited unbind attempts on it, every turn. What's that? Your massive damage unit almost thrashed the battleline of Chainrasp Horde? Don't worry about it, they'll all be right back. This is almost mandatory for anyone wanting to attempt the "endless horde" army style in Nighthaunts. ** Keep in mind that his Battalion ENTIRELY relies on being able to get the Guardian of Soul's spell off; and sure, it may be sweet to see that 2d6+3 Chainrasps pop back up, but the second the enemy sees this, their going to start throwing their considerably more powerful anti-magic at us. This makes this entire battalion a gamble, since if you happen to fight army that's good at magic, or has good ways at stopping magic, then congratulations, you just spent a bunch of points on an artefact, a CP and one big magical [[DISTRACTION CARNIFEX]], pick up some magic else where and take advantage of your opponents biggest magical guns being pointed at this unit .
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