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===<span style="color:#8B0000;">SPIDERFANG</span>=== <div class="mw-collapsible-content"> All Arachnaroks and the Scuttleboss have these rules: * '''Wall Crawler''': During movement phase, the unit can pass through terrain like it was flying. * '''Spider Venom''': When you roll a 6 to hit with a spider mount's Fang attacks, don't make a wound roll and just inflict a mortal wound (D3 for Arachnarok Spiders). <big>'''Leaders'''</big> *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/AoS_Gloomspite_Gitz_WSCards_Scuttleboss.pdf Scuttleboss on Gigantic Spider]:''' (100pts) The '''SPIDERFANG''' non-magic hero. Command ability allows a '''SPIDERFANG GROTS''' unit within 18" to reroll charge and hit rolls with their crooked spears. **Only unit that can take the ''Marks Of The Spider God's Favour'' Command Traits. **Combine the Monstrous Mount Command Trait and the Black Fang magic item to potentially deal '''six fucking mortal wounds''' per 6 to hit. Unlikely to happen, but your opponent will be scared shitless of your little 100 point hero. *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/AoS_Gloomspite_Gitz_WSCards_Webspinner%20Shaman.pdf Webspinner Shaman]:''' (80pts) '''SPIDERFANG''' wizard on foot. Gets a 5+ to ignore wounds and mortal wounds and an exclusive spell that allows a '''SPIDERFANG''' unit within 24" (D3 units if you rolled a 8+ to cast) to run and shoot in the same turn. **On one hand, he’s loads cheaper than most of the other Spiderfang models, but with the mounted version being much more versatile, it’s hard to justify using this footslogger. Maybe if you’re running a mixed list and want a cheap wizard/support hero for your Spider Riders consider him, but even then he’s arguably worse than the Scuttleboss. *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/AoS_Gloomspite_Gitz_WSCards_Webspinner_Shaman_on_Arachnarok_Spider.pdf Webspinner Shaman on Arachnarok Spider]:''' (280pts) Spider-Wizard on a giant spider. If he is your General all the '''SPIDERFANG''' units within 24" get +2 Bravery, also he gives every other '''SPIDERFANG WIZARD''' within 12" +1 to cast and dispel rolls. Exclusive spell picks a '''SPIDERFANG''' unit within 16" (D3 units if you rolled a 10+ to cast) and doubles the number of Spider Venom wounds they deal in that turn. **Consider putting into a non-spider list and give it the Headdress of Many Eyes and Curse of the Spider God spell. -1 to hit in a 12" bubble is pretty huge on a pie plate model like this, and a -2 to hit him specifically is infuriating for how little you're paying. <big>'''Battleline'''</big> *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/AoS_Gloomspite_Gitz_WSCards_Spider_Riders.pdf Spider Riders]:''' (100/540pt, min 5, max 30)''<span style="color:#8B0000;"> Battleline with Spiderfang General.</span>'' ** Your classic Spider God groupies. Now able to hold bows and spears at the same time! **These are your true Light Cavalry. In a non-spiderfang-only list, these are great for harassing a flank or bothering a hero, or maybe just charging up the board to get to the war machines. The biggest difference between the Squig Hopperz and the Spider Riderz is that the Spider Riderz have a ranged attack, potential for mortals, a better armor save, and more reliable movement, but the Squig Hopperz are going to be much faster on average, have real flight instead of the semi-flight spiders get, and two of the Squig attacks have Rend making them slightly more reliable for piercing light to medium armor. *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/AoS_Gloomspite_Gitz_WSCards_Arachnarok_Spider_with_Spiderfang_Warparty.pdf Arachnarok Spider with Spiderfang Warparty]:''' (220pts) <span style="color:#8B0000;"> Battleline with Spiderfang General.</span> Huge spider covered with people. Loses the ambush ability, but gets 10 shooting attacks and the ability to reroll run and charge rolls, plus dealing D3 mortal wounds on a 2+ roll after charging. Finally giving you a reason to take this over the one with Shaman. <big>'''Behemoths'''</big> *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/AoS_Gloomspite_Gitz_WSCards_Skitterstrand_Arachnarok.pdf Skitterstrand Arachnarok]:''' (200pts) Naked Huge Spider. With no Grot on his back, he is able to begin the game in reserve and pop out at the end of any of your movement phases before the fourth round. *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/AoS_Gloomspite_Gitz_WSCards_Arachnarok_Spider_with_Flinger.pdf Arachnarok Spider with Flinger]:''' (220pts) Huge spider covered with people and a catapult. 2 less shooty and spear attacks attacks and no reroll+impact damage, but the Flinger itself aims at a unit within 36", rolls a dice and on a 6+ (5+ on a 5+ models unit, 4+ on a 10+ models unit) deals D3 mortal wounds and forces the targeted unit to be the last to attack in the successive combat phase. Great at tripping up large blobs and while not reliable the one time you get this on a big monster might be worth the gamble. </div></div> <div class="toccolours mw-collapsible mw-collapsed" style="100%">
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