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===Villichi=== Appearing in the Monstrous Compendium: Dark Sun Appendix 1 (Terrors of the Desert), the '''Villichi''' are [[Abhuman|a stable mutant subspecies]] that randomly occurs amongst normal human births. Villichi appear as unusually tall and pale-skinned human women, averaging about 7 feet in height and wearing extensive clothing to ward off the burning rays of the sun. These mutant women are pseudo-albinos, suffering a -1 penalty to attack rolls and their psionic power scores if directly exposed to sunlight. They mature quicker than regular humans, though we're not told ''when'' that happens, but live much longer; 150 years is average for a Villichi, and the oldest living specimen today is 200 years old. Their defining attribute, however, is their powerful innate affinity for [[psionics]] - '''every''' Villichi is psionic, and this has allowed them to survive despite the obstacles in their path. Ironically, Villichi themselves are sterile, and dependent on recruiting the Villichi born to human parents - about one in every 30,000 human girls (in 2e; fans boosted this to one in 3,000 for 3e) born on Athas is born a Villichi. Whilst the Villichi largely believe in a principle of living and letting live, they are vicious in protecting themselves and their race; as a result, Athasians have learned to leave Villichi alone when they are born, because they ''know'' that eventually, adult Villichi will come for the youngling and they will not stop until they have punished those who mistreated them. Likewise, they will stop at nothing to track down and brutally murder anyone foolish enough to harm one of their adult sisters, so the sane peoples of Athas largely leave them in peace. Relatively small in population, with a canonical population of only 500, the Villichi live in a convent-style fortress-city hidden in the Ringing Mountains. The leadership of the villichi is taken from the ranks of those few Villichi who develop the ability to locate others of their kind - a power that occurs spontaneously in 10% of Villichi who reach 13th level, and functions as a special variant of the "Locate Psionic" power, with no range limit. The most powerful of these "seekers" rules over the Villichi as a whole as the High Mistress, whilst the others are usually sent out into the wilderness as "envoys", charged with seeking out as many newborn Villichi as possible. As a people, the Villichi are largely concerned with their survival above all else. This determination to stay out of the Tablelands' politics has kept them alive; no Sorcerer-King is willing to risk overextending themselves by crushing the Villichi convent, particularly when the Villichi are content to stay on neutral terms with them as a whole. Unfortunately, coming out towards the tail end of AD&D's lifespan, Dark Sun never got any kind of expansion focused on new races, so despite the obvious potential of the villichi, it went untapped, and they were ultimately lost to history when [[Wizaerds of the Coast]] inherited Dark Sun. Luckily, though, the late 90s and early 2000s was now the era of the internet, and AD&D fans of all settings were nothing if not resourceful! Enter "The Complete Book of Athasian Humanoids", a Dark Sun followup to the Complete Book of Humanoids that adapts the most intelligent and civilized (for a given value of both definitions) of Athas' humanoids to playable races - and the Vilich was amongst them, with the following profile: ::Ability Score Minimum/Maximum: Strength 5/20, Dexterity 15/20, Constitution 11/20, Intelligence 12/20, Wisdom 15/20, Charisma 10/20 ::Ability Score Adjustments: +1 Dexterity, -1 Charisma :::Note: A villichi treats their Charisma score as 1 point higher when interacting with other villichi. ::Racial Class/Level Limits: [[Fighter]], [[Gladiator]], [[Ranger]], [[Bard]], [[Thief]], Trader, [[Psion]]icist, no level limits on any permitted classes. :::Racial Thieving Skill Adjustments: None ::Natural Armor Class: 10 ::Movement: 12 ::Special Advantages :::The Villichi Convent is a guaranteed safe haven for all Villichi. :::10% Magic Resistance :::+1 bonus to attack rolls with non-metal weapons permissable to a [[psion]]icist. :::Villichi characters begin play with +2 nonweapon proficiency slots, which must be spent on Rejuvenation, Meditative Focus and/or Harness Subconscious. :::When in psionic combat, a villichi automatically uses the best attack mode they possess versuss any applicable defense modes. They do NOT, however, automatically use the best psionic defense mode against eenmy psionic attack modes. ::Disadvantages: :::If a villichi is exposed to sunlight without some kind of shade, such as thei traditional cloaks, they suffer a -1 penalty to attack rolls and all usage of psionic powers. When those same madlads updated [[Dark Sun]] to [[Dungeons & Dragons 3rd Edition]], their 3e Dark Sun [[Monster Manual]], "Terrors of Athas", naturally featured a villichi PC racial writeup: ::Ability Score Modifiers: +2 Dexterity, +2 Intelligence, +2 Wisdom, +2 Charisma, -2 Constitution ::Size: Medium ::Space/Reach: 5ft/5ft ::Base Speed: 30 feet ::Special Attacks: Psi-Like Abilities. Villichi can use Inertial Armor 3/day, Missive 3/day, Defensive Precognition 3/day, Biofeedback 1/day and Cloud Mind (DC 12) 1/day. Manifester level is equal to 1/2 Hit Dice (minimum 1st), save DCs are Charisma based. ::Special Qualities: :::Light Blindness (Ex): Villichi are blinded for 1 round if abruptly exposed to bright light (such as sunlight or a daylight spell). :::Manifester Prodigy (Ex): Villichi receive a +2 to their main manifester ability score, but only for purpose of determining how many bonus power points they receive. :::Naturally Psionic (Ex): A villichi gains +3 psionic power points at 1st level. These do not grant the villichi the ability to manifest powers unless they actually have levels in a class that gives [[psionics]]. :::Power Resistance: Villichi have resistance to [[psionics]] equal to Class Levels + 5. :::Long-Lived: Villichi lifespan is as human, but with a maximum age increase of 40+8d10 years. ::[[Favored Class]]: [[Psion]] ::[[Level Adjustment]] +2
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