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====Jinteki==== Your classic cyberpunk zaibatsu, Jinteki makes half of the setting's eponymous Androids - artificial humans - in Jinteki's case, they make clones. Perhaps the most sterotypical cyberpunk megacorp, they have decent agendas, potentially deadly ice and sneaky traps - perhaps why FFG recomends you start with them (you shouldn't, HB plays much better out of core). Masters of all things biotech, Jinteki's divisions also specialize in medicine, gene modding, agriculture, and exploring the capabilities of the [[Psion|human brain.]] (TBC) Jinteki's most recognizable card is, without a doubt, Snare! Recognizable, painful, and costly to encounter, Snare! has ended many a game for a careless runner by inflicting 3 immediate damage and ending a tag. The OTHER reason you don't run on last click, a runner that survives a Snare! has no chance to remove the tag or draw any more cards (usually), which is quite bad news for them. On the other hand, 4 credits is not cheap for a one-off ambush, which is especially bad for the notoriously poorest faction- and a savvy runner knows what 3 credits or less means. While not quite ubiquitous in every Jinteki build, it's emblematic enough of all of Jinteki's little traps and tricks: costly and awkward at times, but satisfying to pull off. ---- {| class="wikitable" style="float:right; margin-left: 10px;" | [[File:Biotic_Labor.png|200px|thumb|left|Biotic Labor]] |}
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