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====Rebel Squadrons 1==== [[File:RebelSquadrons1.png|thumb|300px|right|Rebel Fighter Squadrons 1 Expansion Pack]] ''For the rebel player, the meat of Squadrons 1 is in the A-Wings and Y-Wings. Even the most conservative rebel force wants one pack in order to field A-wing aces. How many you purchase beyond that boils down to how heavily you intend to lean into Y-wing bombing.'' {| class="wikitable" |- ! Type !! Speed !! Hull !! AA !! AS !! Defense !! Keywords |- ! scope="row" | X-wing | 3 | 5 | <span style="color:red"></span><span style="color:blue">⬤⬤⬤⬤</span> | <span style="color:red">⬤</span><span style="color:blue"></span> | | Bomber, Escort |- | Luke Skywalker | 3 | 5 | <span style="color:red"></span><span style="color:blue">⬤⬤⬤⬤</span> | <span style="color:red"></span><span style="color:blue"></span><span style="color:black">⬤</span> | Bracex2 | Bomber, Escort |- | Biggs Darklighter | 3 | 5 | <span style="color:red"></span><span style="color:blue">⬤⬤⬤⬤</span> | <span style="color:red">⬤</span><span style="color:blue"></span> | Bracex2 | Bomber, Escort |- | Wedge Antilles | 3 | 5 | <span style="color:red"></span><span style="color:blue">⬤⬤⬤⬤</span> | <span style="color:red"></span><span style="color:blue"></span><span style="color:black">⬤</span> | Bracex2 | Bomber, Escort |- | Hera Syndulla | 3 | 5 | <span style="color:red">⬤</span><span style="color:blue">⬤⬤</span><span style="color:black">⬤</span> | <span style="color:red"></span><span style="color:blue"></span></span><span style="color:black">⬤</span> | Bracex2 | Bomber, Dodge 1 |- | Rogue Squadron | 3 | 5 | <span style="color:red"></span><span style="color:blue">⬤⬤⬤⬤</span><span style="color:black"></span> | <span style="color:red">⬤</span><span style="color:blue"></span></span><span style="color:black"></span> | | Rogue, Bomber |- ! scope="row" | A-wings | 5 | 4 | <span style="color:red"></span><span style="color:blue">⬤⬤⬤</span> | <span style="color:red"></span><span style="color:blue"></span><span style="color:black">⬤</span> | | Counter 2 |- | Shara Bey | 5 | 4 | <span style="color:red"></span><span style="color:blue">⬤⬤⬤</span> | <span style="color:red"></span><span style="color:blue"></span><span style="color:black">⬤</span> | Brace, Scatter | Counter 3 |- | Tycho Celchu | 5 | 4 | <span style="color:red"></span><span style="color:blue">⬤⬤⬤</span> | <span style="color:red"></span><span style="color:blue"></span><span style="color:black">⬤</span> | Brace, Scatter | Counter 2 |- | Green Squadron | 5 | 4 | <span style="color:red"></span><span style="color:blue">⬤⬤⬤</span> | <span style="color:red"></span><span style="color:blue"></span><span style="color:black">⬤</span> | | Bomber, Counter 1 |- ! scope="row" | B-Wing | 2 | 5 | <span style="color:red"></span><span style="color:blue">⬤⬤⬤</span> | <span style="color:red"></span><span style="color:blue">⬤</span>⬤ | | Bomber |- | Keyan Farlander | 2 | 5 | <span style="color:red"></span><span style="color:blue">⬤⬤⬤</span> | <span style="color:red"></span><span style="color:blue"></span>⬤⬤ | Bracex2 | Bomber |- | Ten Numb | 2 | 5 | <span style="color:red"></span><span style="color:blue">⬤⬤</span>⬤ | <span style="color:red"></span><span style="color:blue">⬤</span>⬤ | Brace x2 | Bomber |- | Dagger Squadron | 2 | 5 | <span style="color:red"></span><span style="color:blue">⬤⬤</span>⬤ | <span style="color:red"></span><span style="color:blue">⬤</span>⬤ | | Bomber, Swarm |- ! scope="row" | E-Wing Squadron | 4 | 5 | <span style="color:red"></span><span style="color:blue">⬤⬤⬤⬤</span> | <span style="color:red">⬤</span><span style="color:blue"></span> | | Bomber, Snipe 3 |- | Corran Horn | 4 | 5 | <span style="color:red"></span><span style="color:blue">⬤⬤⬤⬤</span> | <span style="color:red">⬤</span><span style="color:blue"></span> | Bracex2 | Bomber, Rogue, Snipe 4 |- ! scope="row" | Y-Wing | 3 | 6 | <span style="color:red"></span><span style="color:blue">⬤⬤</span> | <span style="color:red"></span><span style="color:blue"></span>⬤ | | Bomber, Heavy |- | Dutch Vander | 3 | 6 | <span style="color:red"></span><span style="color:blue">⬤⬤⬤</span> | <span style="color:red"></span><span style="color:blue"></span>⬤ | Bracex2 | Bomber, Heavy |- | Norra Wexley | 3 | 6 | <span style="color:red"></span><span style="color:blue">⬤⬤⬤</span> | <span style="color:red"></span><span style="color:blue"></span>⬤ | Bracex2 | Bomber |- | Gold Squadron | 3 | 6 | <span style="color:red"></span><span style="color:blue">⬤⬤</span> | <span style="color:red"></span><span style="color:blue">⬤⬤</span> | | Bomber |- |} *'''X-Wing Squadron''' - The Rebellion's basic source of Escort, the X-Wing is a well-rounded squadron workhouse. At the Rebel standard speed 3, it brings in a hard-hitting 4 blue AA dice, Bomber allows its 1 red battery die to still be quite effective at hitting ships; and 5 hull is pretty sturdy, befitting an Escort ship. Whether you need to hit squadrons or ships, the X-Wing is a solid all around choice, and Escort means it also has a place keeping your specialized squadrons alive. **'''Luke Skywalker''' - Over the base model, Luke gains two brace tokens, his bomber die upgrades to black, and his attacks treat ships as if they had no shields. This means Luke generally wants to bomb rather than dogfight, as putting hull damage onto a ship is much more valuable than shield damage - and if Luke rolls a crit, he can cripple an enemy ship extremely early. Pairs very well with Dodonna, as well as Yavaris/Adar. Available only in the core set. **'''Wedge Antilles''' - Wedge gains the standard X-Wing two brace tokens, and Luke's black battery die. However, whereas Luke specializes in hitting ships, Wedge excels at dogfighting. He adds two blue dice - ''for six total'' - against enemy squadrons that have already been activated. While this turns Wedge into a wrecking ball, in order to use his ability, you need to either activate him later - giving up the alpha strike - or pair him with his best friend, Dutch. Wedge can be tricky, because sometimes forgoing the alpha strike can be the wrong choice, making him just an overpriced X-Wing. **'''Biggs Darklighter''' - If Luke is the Bomber-oriented ace and Wedge is the dogfighting-oriented ace, then Biggs is the Escort-oriented ace. He has the standard two braces, but doesn't get the bomber die upgrade of the other two. What he ''does'' get is the ability to reduce the damage a nearby Escort is about to take by 1, and put that damage on a different nearby Escort instead. In other words, so long as Biggs is around, none of your X-Wings die until they all do. YT-1300s, with their 7 hull, make an excellent source of extra health to tap. Combine with Jan Ors, Gallant Haven, and/or Rieekan to create a squadron ball that can all but never die. Originally available in the Corellian Conflict campaign box. **'''Rogue Squadron''' - This Rebel unique drops Escort for Rogue, at a 1 point premium. Doesn't get defense tokens, but useful in low squadron command fleets, or a way to cheaply upgrade an X-Wing to a unique for Rieekan. Originally available in the Corellian Conflict campaign box. **'''Hera Syndulla''' - When she activates, she gives adept 1 to all her '''escort''' friends at distance 1 ''for the rest of the round''. X-Wings and YT-1300's love captain mom, because adept works against EVERYTHING; ships, fighters, and counter rolls. Comes with dodge, bomber, and two braces. Added in ''Rapid Reinforcements I''. *'''B-Wing Squadron''' - B-Wings bring a combination of amazing bombing - rolling 1 blue and 1 black against ships - with high hull, no Heavy, and a strong 3 blue AA attack. However, at speed two, they are nothing short of "slow as hell", and can easily find themselves out of position and either missing turns of bombing, or ineffectively chasing enemy ships all game. Using B-Wings well means using great care in placing them during deployment and making sure you have the squadron commands to keep them moving and shooting, but their low speed can be mitigated by certain upgrades (All Fighters Follow Me!, Independence, Fighter Coordination Team, Rapid Launch Bays, etc), or by placing them such that your opponent's ships land on them, keeping them in the ship's front arc. Otherwise, their fantastic dice make them great defensive bombers, and they're perfectly competent at shooting their way through an enemy fighter screen. But if you want faster bombers or more total hull for your points, look to Y-Wings or Scurrgs instead. **'''Keyan Farlander''' - King of bombers, he comes with not only best-in-class two black bomber dice, but he can also reroll his attack dice against hull zones with no shields. Because he wants to hit hull as soon as possible, he pairs with Norra Wexley and Y-Wings; aside from that, he's just a B-Wing with two braces, so the same usage applies - be wary of his low speed, and enjoy rolling 4 damage into a ship from a single squadron. **'''Ten Numb''' - Following the same pattern as the X-Wings, the other B-Wing ace focuses on the ship's dogfighting abilities rather than its bombing power. Upgrading one of his blue AA dice to black, Numb gains the incredibly powerful ability to spend a blue die with a crit (note: ''spend'', so you remove the die from the pool - it's not a critical effect) to deal 1 damage to every enemy squadron at range 1 of the target (note: the target does count as "at range 1 of itself"). Almost like a Rebel Mauler Mithel, combined with Toryn Farr for rerolls, Yavaris for an extra dice, or Adar Tallon for a second shot, Numb can deal ''absurd'' amounts of damage with hot dice. Once again, beware his low speed leaving him out of position. Originally available in the Corellian Conflict campaign box. **'''Dagger Squadron''' - A defense tokenless B-Wing with one blue AA die upgraded to black, and Swarm, for just an additional point. Not terribly useful, but cheap. Commonly overlooked, but does benefit from Lieutenant Blount's ability. Originally available in the Corellian Conflict campaign box. *'''Y-Wing Squadron''' - Faster and more resilient than B-Wings, but with poorer attack rolls. Their poor attack dice and Heavy makes them pretty pathetic dogfighters, so keep them on-target bombing enemy ships and bring somebody else to do the killing - although they have the most hull per point of any rebel squadron, so as long as they have a source of intel giving them shots, they don't mind getting hit by flak or fighter attacks too much. **'''Dutch Vander''' - Dutch ups the frame's meager AA to a decent three blue, gains two braces, and a special ability - any squadron he deals at least one damage to becomes activated, or takes an additional damage if it was already activated. The ability to prevent enemy squadrons (particularly aces) from activating at all can be huge, especially if you've got Yavaris/Adar to do it more than once, and/or Wedge to leverage it for huge damage. **'''Norra Wexley''' - Once again, Norra is the bombing focused ace. Identical statline to Dutch, but trades his ability for giving every nearby bomber (including herself) a crit effect - the defending hull zone loses one shield. This is equivalent to one flat damage added to every bomber roll that has a crit until you start hitting hull, so she gets better the more bombers you have around her. Originally available in the Corellian Conflict campaign box. **'''Gold Squadron''' - For two points, trades one black bomber die for two blue. Same maximum damage, no defense tokens, but better average damage and benefits more from Toryn Farr or Norra. Plus the usual bonus of qualifying for Rieekan. Originally available in the Corellian Conflict campaign box. *'''A-Wing Squadron''' - Torpedo tubes strapped to a giant rocket. Speed 5, but only 4 hull; strong three blue AA, plus a black battery die making up for no bomber, so they still do decent damage to ships. Their Counter 2 means as often as not they die in a blaze of glory, taking the attacker with them. While they one have fewer offensive dice than the X-Wing, they end up with one ''more'' on net if the target shoots back. **'''Tycho Celchu''' - Tycho gains the coveted A-Wing defense token suite of a brace and a scatter, keeping him alive a bit longer and (hopefully) causing opponents to take more damage from Counter than they dealt with their attack. His ability enables him to move or shoot ships even while engaged, so he can never be locked down - once he gets down to low health, don't be afraid to just pull him out of the fight to avoid giving away his points. Usually the first squadron added to a Sato list. **'''Shara Bey''' - Same statline and tokens as Tycho, but while Tycho's ability lets him bug out of a fight, Shara wants nothing more than to dig in. Her Counter is boosted to 3 dice, and on the Counter, her crits add damage - so, yes, her counter is actually deadlier than her normal attack. With her Scatter, Shara can earn her points back and more while shrugging off the incoming damage - but she's still a fragile A-Wing, so restrain your urge to over-extend her and throw her at the entire enemy fighter screen. She and Tycho are often the core of a minimal fighter screen, leveraging their scatter to merely pin down an enemy force while their ships kill the carriers. Originally available in the Corellian Conflict campaign box. **'''Green Squadron''' - Downgrades to Counter 1, gains Bomber, no defense tokens, costs an extra point. Compared to a Y-Wing, this is a much faster but less durable one-of alternative. Originally available in the Corellian Conflict campaign box.
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