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==Subclasses== Every one of the twelve core classes has a unique subclass in Brancalonia! ...Unfortunately, because the setting has a hardcoded level cap of 6, they are pretty incomplete compared to normal setting subclasses. The Macaronicon added several more subclasses as well as the new Puppeteer class, which is basically a puppet-show themed [[Artificer]] that has its own subclasses (Geppetto, those who form deep bonds with their animated puppet creations, and Mangiafuoco, which treat their creations as simple tools) but, once again, only goes to 6th level. [[Barbarian]]: Barbarians in Brancalonia are '''Pagans''', remnants of the original cultures of humans, morgants and sylvans who still uphold the old traditions and gods from before the not!Chrisianity of the setting spread into their lands. They are associated specifically with the "Path of Unheard-of Ferocity", which heightens their senses, speed and initiative. The Macaronicon added the '''Mountaineer''', which is a mountain-climbing wilderness warrior who brews magical liqueurs and tonics from special mountain herbs; when it "rages", it can consume one (or two, from 6th level) of these special brews to gain temporary boosts. [[Bard]]: The iconic Brancalonian bard is a '''Harlequin''', who takes the "College of Carnival" subclass, which focuses on a mixture of costumed theatrics and slapstick. The Macaronicon added the '''Guappo''', the wandering folk musicians of Brancalonia. [[Cleric]]: The '''Miraculist''' is a new [[Cleric Domain]] which represents a Cleric of "The Creed", the not!Catholic Christianity, complete with saints, that dominates modern Brancalonia. An alternative Cleric of the Creed debuted in the Macaronicon in the form of the '''Exorcist''', specialized in hunting down and banishing hostile creatures. [[Druid]]: Much like how the Barbarian represents the lingering Pagans of Brancalonia, so too does the Druid represent the surviving tradition of the '''Benandante'''; priests of the pagan gods who seek to preserve their people against the influence of the dark entities of the forest. The iconic Benandante practices the "Circle of the Dance Macabre", which focuses on seeing and dealing with the restless spirits of the dead. [[Fighter]]: The '''Swordfighter''' is a master duelist specialized in how to use their sword most effectively. The Macaronicon added the '''Bravo''', a swaggering street-trained hired sword. [[Monk]]: The only Monks in Brancalonia are the '''Friars'''; traveling itinerant preachers who practice the "Way of the Brawly Rule" as a means to defend themselves and to protect those who need help against evil. The Macaronicon offered an alternative in the form of a very specific tradition of martial Friars; the halberd-wielding and highly paid '''Svanzic Guard'''. [[Paladin]]: Brancalonian Paladins, as befits a Spaghetti Fantasy setting, are '''Knight-Errants'''; impoverished aristocrats follow the "Oath of Knightly Erring" to simultaneously win fortune, power and respect for their families, regardless of the fact they must live the life of a Knave to do so. Alternatively, with the Macaronicon, a Brancalonian Paladin can instead be a '''Gallant Knight''', who draws their powers from their dedication to the principle of Courtly Love. [[Ranger]]: The most iconic Brancalonian rangers are '''Matadors''', who specialize in capturing and defeating monsters in the myriad fighting pits of Brancalonia. The Macaronicon added the '''Rat Catcher''', who finds there isn't that much difference between their day job of descending into dark, dangerous underground terrain and fighting unwanted creatures and that of the [[adventurer]]! [[Rogue]]: '''Brigands''' are rogues who specialize at surviving in the highways and vast sprawling country reaches of Brancalonia, preying on those who pass through their territories. The Macaronicon added the '''Gadgeteer''', who can assemble various useful gizmos. [[Sorcerer (Dungeons & Dragons)|Sorcerer]]: The only strain of sorcerers native to Brancalonia are '''Supersticians'''; connected to the fey and the powers of fate, they are essentially a sorcerous analogue to [[abjurer]]s and [[diviner]]s, with the ability to learn Abjuration spells from ''all'' the spell lists, the ability to roll 2d20 and pick the higher 1/day, and the power to perform a magical blessing 1/day. That is, until the Macaronicon was published and added the '''Heresiarch''', which is a [[fiend]]-blooded sorcerer and essentially takes up the role of the traditional Fiend-pacted [[Warlock]] in the setting. [[Warlock]]: The most iconic Brancalonian warlock is the '''Jinx''', who serves Madame Jinx, the incarnate spirit of misfortune. The Macaronicon added the '''Talismancer''', an individual who found a crystalized gem of [[angel]]ic essence, called an Enchiridon, and found it fusing to the palm of their hand when they held it; whilst they are bound for life, it gives them access to celestial magic and a certain [[paladin]]-like affinity for war. [[Wizard]]: A remnant of Brancalonia's most ancient and perhaps magically advanced past, '''Guiscards''' are [[wizard]]-[[rogue]]s who specialize in seeking out the lost fragments of that former age, relying on an increased affinity for (and ownership of) magical relics and trinkets to compensate for their dearth of raw spellcasting power. {{D&D-3rd-Party-Settings}}
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