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Codex - Skaventide: /tg/'s 9th Edition
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===Warpvolt Galvanism=== '''-1: Arcane Shield (Warp Charge: 8)''' ''The Skaventide horde storms its way through their enemies, their nearby Warlock protecting them from even the sharpest of Chainswords.'' :Select one friendly unit within 18". If that unit has an Invulnerable saving throw, it is improved by 1 (up to a maximum of 3+). If it does not have an Invulnerable saving throw, it now has an Invulnerable saving throw of 6+. This effect lasts until your next Psychic phase. '''-2: Chain Warp Lightning: (Warp Charge: 9):''' ''The Warlock fires a bolt of warp energy, careening across the battlefield striking one target after another.'' :Select one enemy unit within 18" of and visible to the psyker, that unit takes D3 mortal wounds. Then, roll a D6 and subtract 1 from the result. The nearest unit to the unit originally selected takes 1 mortal wound, then the nearest unit to that, and so on and so forth up until the number of units affected are equal to the result of the dice roll. '''-3: More-more-more Warp Power!: (Warp Charge: 8):''' ''With great risk, an Engineer channels the raw power of the warp itself to a nearby ally or even himself.'' :Select 1 friendly {{W40kKeyword|<Clan>}} unit within 12" of the caster and visible to them. That unit can re-roll all hit and wound rolls until your next Psychic phase. '''-4: Warp Lightning Bolt: (Warp Charge: 5):''' ''A distant Skaven Engineer channels the warp into a ball of energy, before sending it careening directly at the nearest Space Marine, the sheer horrors of the warp entombed inside the ball being the last thing he ever sees.'' :Select 1 enemy unit within 18" of the psyker and visible to them. That unit suffers 1 mortal wound. If the casting roll was 9 or more, the unit suffers D3 mortal wounds instead. '''-5: Warp Lightning Shield: (Warp Charge: 7):''' ''The Warlock surrounds himself with a protective shield of warp lightning, praying to the Great Horned Rat that it will hold the oncoming attacks of the Green Tide.'' :Select one friendly {{W40kKeyword|SKAVENTIDE}} unit within 13" of the psyker. Until your next Psychic phase, that unit negates the first 3 wounds allocated to it in each phase. If a fourth wound is allocated in the same phase, the unit suffers D6 mortal wounds and loses the effect of Warp Lightning Shield. All ignored wounds are still ignored. '''-6: Warp Lightning Storm: (Warp Charge: 8):''' ''The Arch-Warlock summons a crackling tempest of warp energy to smite his foes.'' :Select 1 enemy unit within 13" of the psyker and visible to them. That unit suffers D3 mortal wounds. If the caster is equipped with a Warp-Power Accumulator, you may choose to augment the warp power before making the casting roll. If you do so, and the power successfully manifests, the enemy unit takes D6 mortal wounds instead of D3. If the power fails, the caster takes D3 mortal wounds instead.
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