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==Overlord Hreid== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> An old and powerful Squat, Overlord Hreid is an extremely influential leader. <div class="mw-collapsible-content"> The influence of Hreid has an incredible reach. It encompasses nearly every Squat world, but in his League he's considered as first among equals in the eyes of other Warlords and Thanes. Even the Living Ancestors see him as someone who is deemed worth to follow. Coming from League Norgyr, he and his ancestors were the ones who strongly advocated for alliances and integration with the Imperium of Man while still being independent and continues so to this day, yet they all also were, and are to this day determined to forge the Squats as a more unified force in order to make them better survive the galaxy that is ravaged by wars. Even when compared to his ancestors, he is one to be the most active in his bloodline to unify the Squats, yet because of the conflicts (both minor and major) and differences between Leagues, not to mention looking over the welfare of the planets of his own League, this task seems to be a daunting one. With the appearance of Tyranids, the situation became grim as Squat worlds were devoured one by one, some being of great historical importance. Hreid knows well the history of how the Great Devourer ravaged the Squats. His own grandfather and father perished in battle against the monstrosities of Behemoth's tendrils (but not before managing to slay hundreds of them and dozens of monstrous creatures) when they answered the call to arms. With the appearances of Kraken and Leviathan, the old Squat grew more determined to unite his kin and and seeing the Tyranids committing the Ultimate Grudge against Squatkind, for there exist no curse neither in the Squat language, in Gothic, or in any of the languages of xenos to describe how unforgivable it is what the swarm did. In battle, no matter if it is on foot or inside his unique suit of exo-armour, Hreid is a force of nature. Carrying his ancestral war axe Surtr along with the ancient Plasma Blaster Foe Blaster and the Golden Ring of Wards, the Overlord of Norgyr is a monster of a fighter, but also a skilled and charismatic commander who leads with courage and honour, as well as wisdom and determination. The most famous battles he took part in were the Scouring of Forseti where along with a Great Company of Space Wolves managed to defeat the Orks that occupied the ancient Squat world, the Gangalma Incident where he and his throng aided the Mordian Iron Guard in defeating a Chaos incursion, and finally the Inarian Crusade where his Squats managed to stop a tendril of Leviathan and culminating in him slaying a Tyranid Dominatrix which is no mere feat even for a Squat. With the darkness engulfing more and more the galaxy, the Overlord of Norgyr dispatched one of his eldest son Lyngheidr to aid the forces that engaged the 13th Black Crusade, while he himself endeavored to hunt down the Tyranids that are plaguing the areas around Squat and Imperial worlds. If there are unsettled grudges, then Heidr will make sure they are settled, for he never leaves anything unsettled. </div> </div> '''Points Cost''' - 250 {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | Overlord Hreid | 6 | 4 | 3 | 4 | 3 | 4 | 3 | 10 | 3+/3++ | Infantry (Character) | Overlord Hreid |- |} <br style="clear: both; height: 0px;" /> '''Special Rules:''' *Bitter Hatred *Hardy Souls for Hardy Men *League Affiliation (Norgyr) *Independent Character *Feel No Pain *Eternal Warrior *The Ultimate Grudge Bearer: Heidr and any unit he joins has the Preferred Enemy USR against the Primary Enemy Detachment. '''Warlord Traits:''' Overlord Hreid has the Grudge Bearer warlord trait and may roll an additional Warlord Trait on any table. <br>'''Wargear:''' *Frag Grenades *Krak Grenades :'''Options:''': May swap the Armour of Snorri and Frag and Krak Grenades for the Armour of Strullson for free. :'''Tech Relics:''' *Axe of Surtr: ''Heidr's unique Forge Axe that was passed from father to son for generations, this weapon is made in such a way that it greatly amplifies the physical power of the wielder. The force is more than enough to slay a Space Marine Terminator or Tau Battlesuit in one powerful blow, and if the adversary somehow survived the blow, then Surtr's flames would off them completely.'' The Axe of Surtr has the following profile: {| class="wikitable" |- ! Name !! Range !! Strength !! AP !! Special Rules |- | Axe of Surtr || - || +3 || 2 || Melee, Unwieldy, Two-Handed, Master Crafted, Soulblaze, Flammable, Great Cleave |} :Great Cleave: On a roll of 6 to hit in Close Combat, the wielder causes two hits instead of one. *Foe Blaster: ''An ancient weapon that was gifted to Heidr's ancestor back during the Great Crusade by the Imperial Fists Legion as a token of friendship, this mighty Plasma Blaster makes short work of any and all enemies.'' Foe Blaster has the following profile: {| class="wikitable" |- ! Name !! Range !! Strength !! AP !! Special Rules |- | Foe Blaster || 18" || 7 || 2 || Assault 3, Gets Hot!, Shred |} *The Armour of Snorri: ''An armour that once belonged to one of two legendary Squat heroes of Norgyr, this iridium armour is a incredible piece of craftsmanship that allows for great protection as the technology behind it allows to weaken the attacks of the enemy inflicted upon the user. How it came into the possession of Heidr's family is unknown.'' The Armour of Snorri is Squat Iridium Armour. Additionally any attack (ranged or melee) against Heidr has their strength reduced by 1 (thus a weapon with S5 becomes S4). *The Armour of Strullson: ''An armour that once belonged to one of two legendary Squat heroes of Norgyr, this exo-armour is incredibly sophisticated and offers terrific power and protection. How it came into the possession of Heidr's family is unknown.'' The Armour of Strullson is a set of Squat Exo Armor that grants +1 to Heidr's strength and the Feel No Pain (4+) special rule. *Golden Ring of Wards: ''A treasured tech relic that was created when the first Squat holds were created, what looks like a simple ring is in fact a extremely advanced piece of technology made from knowledge from the Dark Age of Technology. The ring emits something akin to a plasma field that protects the wearer from danger. And if by some strange coincidence the plasma field is breached the built in warp-manipulation mechanisms knit back any wound the wearer sustained.'' The Golden Ring of Wards grants the wearer the It Will Not Die USR and a 3++ Inv Save.
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