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===Planeshaper=== The [[Astral Sea]] abounds in dominions; proto-worlds and godly kingdoms, fashioned from the raw stuff of the soul itself. To the '''Planeshaper''', this is an opportunity like nothing else: the chance to breathe life into a world entirely of their own vision. Whilst they start small, for those few who have the greatest drive (and luck), eventually, they may see themselves as progenitors to whole new worlds. This Epic Destiny is found in [[Dragon Magazine]] #372, in the article "Masters of the Planes", and is open to ''Any Character''. At 21st level, you gain the '''Ultimate Adaptation''' feature, which grants you +2 Intelligence and lets you designate one encounter power at the end of each extended rest; this designated power can be used twice per encounter. At 24th level, you gain the '''Astral Critical''' feature, which allows you to temporarily banish any enemy you inflict a critical hit against to your astral seed, removing them from the battlefield until the start of your next turn. At 26th level, you gain the '''Planar Refuge''' Daily Utility power, which lets you spend a standard action to teleport yourself and each willing ally within a close 5 burst to your astral seed; you reappear in the space you vacated at the start of your next turn, but you can spend a healing surge and recharge one encounter power. At 30th level, you gain the '''Shape Reality''' feature, which grants you an aura 10 in which you can reshape reality as you see fit. Once during each of your turns, you can alter the environment in any of the following ways by spending a minor action: * Change the temperature. Creatures that start their turns within your aura automatically take 15 cold damage or 15 fire damage (your choice). You can spend another minor action to return the temperature to normal, eliminating this damaging effect. * Permanently transform any squares of difficult terrain within your aura into normal terrain. * Permanently transform any squares of normal terrain within your aura into difficult terrain. * Create breathable air in any or all squares. * Fill 9 unoccupied squares with a solid surface, such as stone or wood. If you fill a square with a solid surface that is not attached to another surface (in other words, you create a stone slab 5 squares up in the air), the surface hovers in place.
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