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Grimdark Future/Tactics/Battle Sisters
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===Heroes=== *'''High Sister:''' Your more well-rounded leader. She's got a few choices to work with, though shooting finds your options limited by either range or by effectiveness, though Relentless can help. In melee, you have either the basic energy sword or fist (which provide you shooting) or the heavy chainsaw sword, which gives a flurry of attacks but no shooting. Her upgrades are plenty: a jetpack for flying, a bike for fast and extra shooting, destroyer armor for tanky and the holy ant-grav pulpit for a mix of the others with Tough 9, Strider and a super-flamethrower. You also have two upgrades to pick up: Celestial Infantry gives her a 2+ to hit and Blind Faith gives her nearby allies one of four boosts per turn (+3" movement, +1 AP in either shooting or melee, -1 to get hit in melee). *'''Champion Sister:''' A High Sister lacking Relentless and thus 10 points cheaper. This sister's slightly better inclined to go into melee and can be used to cover any gaps your high sister leaves open. *'''Psychic Sister:''' Your psychic is actually as strong as your other heroes and isn't suffering for options. In truth, all they don't have is Blind Faith, but you have psychic powers anyways. Though your powers give you a mix of offense and defense, your support spells are what you need more. *'''Priest:''' The priest is pretty measly, but they're also very cheap. They can tote any of the weapons available to the other heroes, which gives them quite a bit of punch, but melee is where you want them. War Hymns gives an attached unit AP +1 as well as a bonus attack in melee, so even a mere CCW and pistol can become quite the threat. Just make sure they actually survive to get there.
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