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===Heroes=== *'''Elven King:''' The king's actually quite well-rounded as a leader. While your lone melee weapons are either the stock CCW or the energy sword, you can spend 20 points for Regeneration without losing the option for a gun - of which you can grab a pretty decent variety. The king also has quite a few options for mobility between Teleport, hawk wings (for Ambush and Flying), Fear or a jetbike (Impact 1, Strider, Very Fast and a twin shardgun). The last and most costly option is the Ancient Commander, giving your shooters some mobility, as you let the king and his unit the ability to move 3" before or after their movement. **Shooting: The basic shard pistol is pretty basic: 12" A! with Rending. If you're looking for better, you've got a few. The web spinner is the same range, but adds another shot and is AP 1, more allowing the king to punch through light armor. The shard carbine gives another shot and boosts the range a little to 18". The laser blaster doubles the range, but also gives the king the most shots at 24" A3. The fusion rifle is absolutely overkill in Firefight, and thus you're likely to just be better off without it. *'''High Seer:''' Your most elite psychic has 3+ quality, giving a good lot of power. Besides the shard pistol, you have a choice between the energy sword or an energy spear reliable AP 2 without spending anything. Alongside boosting their psychic level to 2, you can buy a jetbike for the seer as well, giving you a super-mobile means to cast and block as you see fit. *'''Seer:''' Slightly worse shots than the high seer, but you have a cheaper psychic. They are otherwise identical to the high seer, including the ability to buy jetbikes.
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