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===Heroes=== *'''Brood Mothers:''' Considerably different from their RC kindred, chiefly by their diminished role in leading. That is not to say that they are useless. While practically defenseless, she owns Scout as well as a Tac-Console, allowing a friendly unit within 12" to move 6". This makes her way more useful in coordinating an army. Never take her alone if you do, grab some brood guards. *'''Brood Guard:''' Very strong and very tanky. Shame that they only have energy halberds. These are your dedicated protectors, being able to soak wounds for any heroes within 6" - very useful. Aside from that, your options are limited - either a rat familiar, tail blade (these two give two attacks and either AP 1 or Rending) or a jetpack for flying. *'''Warren Lord:''' A very budget hero. He's fairly flimsy for a hero, and he gets the options available to a brood guard and then some. He can also ride a wolf rat for some major mobility or use a rat ogre palanquin, a much tankier mobile weapons platform. *'''Shockvermin Chief:''' A brood guard without bodyguard and a slightly poorer defense. If you're eyeing the brood guard's power but not so keen on the protecting, then you'll be better served by this one. *'''Tunnel Leader:''' Your dedicated sniper hero, about as effective as a warren lord. Strangely has access to Impact 1, which really doesn't make sense. *'''Warlock:''' Your basic psychic, with access to the same upgrades as the shockvermin chief and poorer defense in exchange for a poison melee weapon. Fortunately, this wizard can actually improve their power a bit. *'''Mutagenic Moulder:''' This hero gives their unit a random buff each turn they fight in melee (AP +1, an extra attack or enemies take -1 to hit), though they only have a AP 3 Deadly 3 weapon that hits on a 5+. Not to say that this is bad or anything, but it shouldn't be what you rely upon to save the day. *'''Brood Banner:''' This flimsy hero provides their unit Furious and Regeneration. This makes them way more important for a melee unit and can even synergize well with the moulder. *'''Noxis Assassin:''' Your sneaky hero with Stealth. The burst pistol gives more shots than a normal pistol, but that range is just pitiful. The poison blade gives you yet another tool for melee (even if you bought a tail blade or rat familiar) and the sniper rifle gives you the means to be a better-protected sniper than the tunnel leader. *'''Cult Engineer:''' Another hero with access to Repair, which heals Tough units within 2". Unique among the heroes is that this guy gets three pistol shots, each with AP 1. *'''Slave Overseer:''' The Megaphone gives the overseer's unit Fast, which is way more direct than the brood mother.
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