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== Society: == Although all planets of the Imperium are beholden to the authority of Holy Terra, the Emperor cares little for how any individual planet is organised. Different social structures exist, and even within each of the broad definitions on the table below there can be variance and variety. You can define the politics and social structure of the planet as broadly or as narrowly as you desire or is required. Obviously the types of society on the following table contain certain options that are more compatible with certain types of planet than with others. For example, a forge world will almost always have a Religious (Machine God) society, but very few, if any, other worlds will. More than with any other section of planet generation, the GM should consider rejecting unsuitable rolls, or simply selecting the most suitable option. If the planet has more than one country or continent, you can even have different society types playing against each other for dominance, like a feral world being made up of separate tribes, a feudal world having competing kingdoms, an industrial era world having separate nations or a civilized world having competition between different agencies and noble families. However, all must bow before the Administratum, and rights and provenances of citizens, nobles or else matter little if the Imperium doesn't receive its fair (the law requires that we state this) tithe, the Lex Imperialis is not obeyed, the [[Imperial Cult]] or its approved local form or the Machine Cult of the Mechanicus is not properly obeyed, then the lives of the rulers of politically disunited worlds or the Planetary Governor(regardless of whether they are a king/queen, dictator, elected official or a puppet to the power cliques)'s in a one world government and its factions are forfeit. {| border="1" cellspacing="0" cellpadding="5" align="center" ! colspan="2" |Society Type |- | '''01-08''' | '''Democracy:''' The government is run, at least on paper, on the principals of civil rights, freedom, and equal treatment and representation under the law. The population is responsible for electing their leaders and representatives, and for making important civic decisions. In addition, the government is often divided into three codependent branches: Legislative, administrative, and judicial. |- | '''09-17''' | '''Elected Dictator:''' The population or a designated body politic elected a man into the role of dictator, who then holds absolute power. Their will is law, the law is whatever they will. A dictator often has a group of advisors, and an administratum for day-to-day management, but in the end Dear Leader's decision is final. |- | '''18-26''' | '''Hereditary Dictator:''' The role of dictator is hereditary on this planet. When one person retires, a designated successor, usually a close relative, inherits their position. The successor holds absolute power over the law and their people upon coming of age. This transition is not always peaceful, and rarely seamless. |- | '''27-35''' | '''Tyrannical Dictator:''' The dictator has illegally seized power, and often rules with a bloody fist as they purge or 'disappear' the planet's dissidents, political enemies, scapegoats of the day, and anyone who poses a threat to the tyrant's ambitions. This brand of leadership can be the result of a warlord, a particularly psychotic heir, or even, distressingly often, a rogue democratic leader who [[Tzeench|played the long game]] and finally made his move. After all, power corrupts, absolute power corrupts absolutely, and is absolutely sought by the absolutely corrupt. |- | '''36-44''' | '''Elected Monarchy:''' The world is ruled by a monarch who, while ruling by fiat, is bound by a written constitution and a governing body, with the power to veto any declarations made that violates said constitution. Here, the monarch is elected by either the governing party, or by the people at large. |- | '''45-54''' | '''Hereditary Monarchy:''' The world is under the rule of a long line of monarchs, who pass the crown from generation to generation by a complex code of inheritance. The monarch is, however, limited by the constitution and the governing body, whose job it is to keep the monarch in check. Results may vary spectacularly. |- | '''55-63''' | '''Military Junta/Dictatorship:''' The worldโs culture is either built around a military cause, or there have been events in its history which caused a great demand for military action and organisation. Either way, society is ruled by the military. Rather than noble or bureaucratic rank, Military rank is the position of highest political authority. Everything is arranged and run in a military fashion. The Imperial Guard (and/or the Imperial Navy) have major influence here. |- | '''64-72''' | '''Religious (Local):''' Planetary society has either been built around, or founded because of, a local religious sect. Or events have brought the church to the fore of all politics. This religion functions as the planet's government, and everyone must follow, or at least not bad-mouth, the religion. Depending on the religion's origins and compatibiity with the [[Imperial Creed]], it is likely to have a [[Inquisition| close eye kept on it.]] |- | '''73-81''' | '''Religious (Ministorum):''' Live for the Emperor, Work for the Emperor, die for the Emperor. The [[Ecclesiarchy]], the state church or the [[Imperium of Man]], functions as the planet's government, making sure everybody, top to bottom, follows their branch's interpretation of the Imperial Creed. Or at least aren't spouting [[HERESY]]!! Likely to host an Adepta Sororitas Order Militant and multiple Orders Non-Militant. |- | '''82-90''' | '''Religious (Machine God):''' The Church of the Machine God functions as the planet's government, and makes sure all the trains run on time. Obviously, the default on Forge Worlds, and other worlds governed by the [[Adeptus Mechanicus]]. |- | '''91-99''' | '''Oligarchy:''' On this world, a small body of wealthy people, not necessarily of noble birth or having military, religious or bureaucratic rank, rule the area. They may be merchants, artisans, or some other type of guild members, but whatever their origins or source of wealth, they keep their authority only through that wealth and the fact that they finance society from their own pockets. A world producing an important specialty good will see the Imperium backing those with knowledge and means to make it (possibly and preferably infintely long) over other power cliques or alternatively a rich class may have already been present in such a scenario and the Imperium saw fit to retain it. The Planetary Governor will either be a puppet of the guild/society/mafia council or be its most powerful member. |- | '''100''' | '''Direct Control by the Administratum or Offworld Appointed Goverment:''' This world has direct and constant control by the overall Imperial bureaucracy or a direct representative of it as possibly due to being a strategic location making the Imperium unable to trust its important governance to the locals, its status as a sub-sector or sector capital or having been recently colonized, conquered, (re)discovered and forcibly integrated or (re)discovered and peacefully integrated (in the latter case, it maybe that a planet is in a lower tech level that the Imperium saw fit to increase due to a benefit or because it's politically divided, possibly across regional lines of multiple nation states, but an Imperial-accepting political class needed a neutral arbiter of power before settling into the new form of a single planetary government). Some edge cases include important fortress worlds or naval bases the Imperial Guard or the Imperial Navy have under military governorship, or possibly an Astartes Chapter or Sororitas Order Homeworld whose government may answer to them depending on political involvement. If such is the case, roll again for what form of government is subordinate to the Astartes or Sororitas. |- |} *If the planet is the homeworld of an Adeptus Astartes Chapter and/or an Adepta Sororitas Order, refer to a roll of 100 first.
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