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===Somewhat special cases=== One somewhat special case is the "Religion of Evil"; in many settings, there is a religion that is explicitly capital E Evil and seeks one of the usual "Card Carrying Villain" goals of Control, Conquest, Corruption, or Destruction. Frequently has some admixture of the worst aspects of Roman Paganism, Norse practices, the Aztec, Scientology and/or the various Abrahamic religions. They also often draw from those found in the writings of H.P Lovecraft. If this cult directly worships an individual Evil God, expect whatever makes sense for that deity to be some form of destructive activity--e.g., the cult of the God of Murder demands human sacrifice on a regular basis, with a certain portion of that explicitly being not-careful-enough cultists. Regardless, Religions of Evil can show up in all three above modes, and usually has a special purpose in all three: * All three types need bad guys. In particular, a group who by definition is Evil is always good for some no-need-to-worry-about-the-ethics-or-morality-of-killing fodder (based on the idea that everyone in its group is evil because you have to commit evil deeds to be made part of the group in the first place). * Religion is Bad types tend to use them to say either "while they're all Bad, some are worse then others", that "Religion can be used to justify anything", use it as a strawman to tar all with the same brush or they have a personal axe to grind (either against an entire religion, a group within that religion or specific religious people the author dislikes). * Religion is Good types or the sincerely religious tend to use them as analogies with fanaticism, criticize Real World cults, compare different beliefs or deal with negative aspects of religion (occasionally making jabs at competitive religions, or fellow believers the author disagrees with). Another approach is to have a Religion of Good fighting against a Religion of Evil - either as the heroes of the story or a valued ally - to say "there is good religion, so don't tar all with the same negative brush". ** As a side note, a lot of fantasy has moved slightly away from pure Religions of Evil, for much the same reason as [[Always Chaotic Evil]] races (questions of whether this fosters prejudice against real-life groups and audiences and authors demanding more motive for their villains). While there are still plenty of them, they usually add some reason that justify their existence (e.g. [[Ecclesiarchy|faith in the God-Emperor]], while horrible in its own right and despite all its excesses is still orders of magnitude more benign than the Chaos it keeps at bay) or makes them at least morally neutral under their own lights (if not that of the reader/protagonist). Popular options are for them to be an off-shoot/subset of another religion and/or be taking vengeance for an injustice (real or perceived, both of which have '''plenty''' of real-life precedent). [[Urban Fantasy]] writers are another special case, since almost all Urban Fantasy is set in something that might be called "the real world with a twist", with all the usual political trouble that implies. As a result, they can take one of a few routes: * The most common route is "there are many possible explanations" and vague things up as much as possible ([[True Faith|Faith]] being the power that repels [[Vampire]]s rather than than a cross having any actual connection to a deity is a popular one). * The second most common route (albeit rarer outside of Cosmic Horror) is the "Religion as a Bad Thing" route. The story is straight up [[Imperial Truth|atheistic/"Religion is Bad" propaganda]] for the more preachy (pun intended) anti-religious writers. It's also frequently used by writers going for [[Edgy|"edgy"]] stories with religious subject matter; in practice, both most often target Christianity or any contemporary cults. Fictional religions or cults are usually thinly-veiled stand-ins for real-life ones and the quality of the plots themselves range from good to terrible. * Some Urban Fantasy works with a clear correct religion exist thanks to the above mentioned sincerely religious authors, which are typically [[Chick Tracts|barely veiled proselytizing]] or [[Twilight|just straight up terrible]], though [[Monster Hunter International|there are some good ones]]. * The fourth route, taken most notably by [[Supers|DC and Marvel comics]] among others, is to take an "All Myths are True" approach: All religions are sort of true, but none have any exclusivity to the Truth, so Thor and Athena might have the Archangel Michael on speeddial when the Orochi teams up with Apep to get up to no good and start making trouble in their neighborhoods (because "Mikey really likes kicking serpent tail, and gets annoyed when we don't at least try to invite him to an evil serpent ass-kicking."). Differs from the "vague things up" route by being clearer on some details, and also much more gonzo. The Abrahamic God is the exception here: He's usually kept especially vague, albeit more powerful (and yet infinitely less accessible) than anyone else in the setting, and only referred to by some codephrase (Marvel likes "The One Above All", DC generally goes for "The Presence" or "whatever is behind the Source Wall").
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