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===Daedra Cultists=== Cultists are the mortal pawns of the Daedric Princes, erecting shrines on Mundus by which to commune with them, and performing rituals by which to summon them. All the cultists in your main army(even in a Daedra army), of all units and types, must be declared as dedicated to a single Daedric Prince in the army list. This gives them access to unique spells (including the ability to summon Daedra associated with that Prince), special rules, and access to that Prince's artifacts as described in the [[Scrollhammer: Artifacts of Tamriel| Artifacts of Tamriel supplement]]. A Daedric Prince's associated Daedra, if it has one, are not 0-1 in a Cult Army serving that Daedric Prince. Two Cultist unit types may be formed. Priest with Retinue (Hero): 1 Sorcerer-Priest or High Priest with retinue of 4-9 Sorcerers and Blackguards. Coven (Core): 1 Sorcerer or Blackguard (unit leader) with 9-19 Cultists and Minions, and 0-10 Initiates. Priest and Coven are both 0-1 unless the Priest is nominated as your general, in the case of a cult army. All the cultists in an allied detachment using this army book, whether a Cult or Daedra army, must also be aligned to a particular Daedric Prince. This Daedric Prince may be the same as the one in the primary army, or it may be a different one, if a Cult army allies with a Daedra army. Note, however, that if the Daedric Princes served are different, the two armies will be Grudging Allies, rather than Trusted Allies. Servants of Jyggalag and Sheogorath can never ally with one another. ====Sorcerer Priests==== '''Hero''' A Sorcerer Priest may be any of the 10 common races of Tamriel. Sorcerer Priests must lead a unit of 4-9 Sorcerers and/or Blackguards (see 'Cultists' entry), and count as a single Hero choice. Base Size: 25mm x 25mm. 35 pts (55 pts for High Priest) {| class="wikitable" |- ! Name ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Mg ! Sv |- | Sorcerer-Priest | 2 | 4 | 3 | 3 | 2 | 2 | 2 | 9 | 6 (7) | - |- | High Sorcerer-Priest | 2 | 4 | 3 | 3 | 3 | 2 | 3 | 9 | 7 (8) | - |} '''Special rules''': skirmish, infantry. Sorcerer-Priests(and High Sorcerer-Priests) are Characters. '''Wargear''': All Sorcerer-Priests and high sorcerer priests carry a cultist's staff, a dagger (Poisoned (4+)), and wear wizard robes. A Sorcerer-Priest may replace his robes with one of the following: *light armor (6+, light) (free) *heavy armor (5+, heavy) (+8 pts) *Glass armor (4+, light) (+24 pts) *Daedric armor (2+, heavy) (+48 pts) A Sorcerer-Priest may replace his cultist's staff with a hand weapon for free. This Hand Weapon may be upgraded to *Elven (+4pts) *Glass for (+8pts) *Ebony for (+8pts) *Daedric for (+24pts). A Sorcerer-Priest may take his Daedric Prince's artifact for the points cost listed in the [[Scrollhammer: Artifacts of Tamriel| Artifacts of Tamriel supplement]]. A Sorcerer-Priest may take a Guardian Stone Blessing for +10 pts. A Sorcerer-Priest may take magic items from the armory where appropriate. '''Spells''': A Sorcerer-Priest may purchase up to three spells(or four if he is a High Priest) from the armory, as included in this list: *Daedra Prince's Unique Spell (+5pts) (only if worshiped Prince has such a spell available) *any Alteration Spell (+5pts) *any Bound Item Conjuration Spell (+5pts) *any Restoration Spell (+5pts) *any Mysticism Spell (+10pts) *Illusion spells cast on a 12+ or lower (+10pts) *Illusion spells cast on a 13+ or higher (+20pts) *Destruction spells cast on a 12+ or lower (+10pts) *Destruction spells cast on a 13+ or higher (+20pts) *Summon Scamp (cast on 4+) (+10pts) (Mehrunes Dagon only) *Summon Hunger (cast on 7+) (+15pts) (Boethiah only) *Summon Flame Atronach (cast on 8+) +15pts *Summon Dremora (cast on 9+) (+20pts) *Summon Golden Saint ''or'' Dark Seducer (cast on 9+) (+20pts) (Sheogorath only, only one type can be summoned per army) *Summon Knight of Order (cast on 9+) (+20pts) (Jyggalag only) *Summon Winged Twilight (cast on 11+) (+30pts) (Azura only) *Summon Clannfear (cast on 11+) (+30pts) *Summon Frost Atronach (cast on 12+) (+30pts) *Summon Auroran (cast on 15+) (+45pts) (Meridia only) *Summon Storm Atronach (cast on 15+) (+50pts) *Summon Flesh Atronach (cast on 15+) (+50pts) (Sheogorath only) *Summon Spider Daedra (cast on 20+) (+75pts) (Mephala only) *Summon Daedroth (cast on 20+) (+100pts) (Molag Bal only) *Summon Dremora Lord (cast on 22+) (+130pts)(summons a Markynaz) *Summon Xivilai (cast on 24+) (+160pts) (Mehrunes Dagon only) A Sorcerer-Priest may take an Atronach Familiar(in addition to any spells). This grants the Sorcerer-Priest the ability to buy a fourth (or fifth, if High Priest) spell from his spell list, and a summoning spell, for a cost depending on the nature of the creature summoned: *Summon Flame Atronach (cast on 8+) (+51pts) *Summon Frost Atronach (cast on 12+) (+64pts) *Summon Storm Atronach (cast on 15+) (+80pts) *Summon Flesh Atronach (cast on 15+) (+78pts) (Sheogorath only) Summon spells listed here use the rules for Summoning found in the Scrollhammer Rulebook. ====Cultists==== '''Core''' Members of cultist units may be any of the 10 common races of Tamriel. 9-19 Cultists and/or Minions, and 0-10 Initiates, may be led by a Sorcerer or Blackguard, as a single core choice. Base Size: 25mm x 25mm. 12 pts per Sorcerer, 18 pts per Blackguard β 5 pts per Cultist, 5 pts per Minion β 3 pts per Initiate {| class="wikitable" |- ! Name ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Mg ! Sv |- | Sorcerer | 2 | 4 | 2 | 3 | 1 | 2 | 1 | 8 | 4 (5) | - |- | Cultist | 2 | 3 | 2 | 3 | 1 | 2 | 1 | 6 | 4 | - |- | Blackguard | 4 | 4 | 3 | 3 | 2 | 4 | 2 | 8 | 2 | 5+ |- | Minion | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 6 | 1 | 5+ |- | Initiate | 2 | 2 | 2 | 3 | 1 | 2 | 1 | 5 | 1 | - |} '''Special rules''': skirmish, infantry. Sorcerers and Blackguards that are taken as leaders of units of cultists, minions and/or initiates are Characters. '''Wargear''': All Sorcerers carry a cultist staff, a dagger (Poisoned(4+)), and wear wizard robes. All Cultists and Initiates carry a dagger, and wear cultist robes. All Blackguards and Minions carry a hand weapon and shield, and wear light armor All Cultists in the unit may take: *poisoned (4+) upgrade for their daggers (+2pts/model) *cultist staves (+2pts/model) All Cultists in the unit may replace their cultist robes with: *Wizard Robes (+2pts/model) Sorcerers may buy any one additional spell from the Sorcerer Priest's spell list, and may take up to 20pts worth of appropriate magic items. A Sorcerer may also take his Daedric Prince's [[Scrollhammer: Artifacts of Tamriel| artifact]] for its points cost. One Sorcerer in your army may bear a Personal Shrine for +50pts. This model counts as your Battle Standard Bearer. In addition, all non-summonable Daedra in your army kept in reserve may choose at the time when they arrive from reserve to instead Deep Strike within 12" of the Personal Shrine. All Minions in the unit (and any number of Blackguards) may take: *Poisoned (4+) upgrade for hand weapons (+2pts/model) *Spears to replace their hand weapons (+1pts/model) All Minions in the unit (and any number of Blackguards) may choose to replace their light armor with: *Heavy Armor (+2 pts/model) *Glass Armor (Blackguard only) (+12pts/model) *Ebony Armor(Blackguard only) (+18pts/model) All Minions in the unit (and any number of Blackguards) may choose to replace their shield with: *Spell: Flames or Spell: Sparks (+2pts/model) *A second Hand Weapon (+1pts/model) All Minions in the unit may(and any number of Blackguards may choose to) replace equipment in both hands with: *Bow (or short bow) (+1pts/model) Blackguards may take up to 20pts of magic items from the armoury where appropriate. A Blackguard may also take his Daedric Prince's [[Scrollhammer: Artifacts of Tamriel| artifact]] for its points cost. Sorcerers and Blackguards may upgrade their weapons to *Elven (+4pts/model) *Glass (+6pts/model *Ebony (+6pts/model) '''Spells''': All Cultists may have up to 2 spells from the army spell list with a casting cost of 14+ or lower (other than Daedric Prince unique spells, Dispel, Dispulsion, Silence and Summon). All Cultists in one unit must take the same spells. All Sorcerers may have up to 2 spells from the army spell list of casting cost of 14+ or lower.
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