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===Omnitron-X=== After years of getting the shit kicked out of him by heroes, Omnitron-IX decided that its next incarnation needed to be as human as possible, so as to assimilate the strengths of the meatbags that kept kicking its ass. It worked... kind of. Omnitron-X got, among other things, empathy and a conscience, and was horrified by the things its previous incarnations had done. Time-porting back to the past, it joined the heroes in containing its past self and other threats to the world. Omnitron-X is a complex hero, but not a difficult one. He has a lot of moving parts, imitating his villainous predecessor, including various kinds of Plating cards that reduce different kinds of damage, different kinds of components that take effect at the start of his turn, healing his team, damaging enemies, and putting cards in play, and equipment cards that give him new powers to use. From there, his one-shots let him play more cards and take more turns by abusing time-travel, or blow up his carefully-crafted mountain of gear to deal huge damage to all enemies. He's a powerful, versatile hero, and his base power, picking the top card of any deck and choosing whether to put it in play or trash it, is good for all manner of different things. However, his biggest weakness is that any of his cards with the "component" keyword are destroyed if he ever takes more than five damage in a turn. '''Variant:''' * ''Omnitron-U'': After heroically detonating itself to prevent the original Omnitron from achieving a singularity, Unity, always the robot's best friend, rebuilt it... mostly. This scrapped-together Omnitron's new base power first causes any of its equipment destroyed before the end of its next turn to deal two fire damage to one target, then lets it either play a card or pull a piece of equipment from its trash to its hand. While this lacks some of the power and versatility of its previous power, it simultaneously means it will effectively never run out of defensive blast ammo, makes cards like Singularity a lot more tempting, and makes for a great final "screw you" if the villain gets out an equipment-wrecker or manages to deal enough damage to destroy all his components.
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