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==Outer Planes== {{Main|Outer Planes}} The structure of the outer planes is unchanged. ===Biology of Outsiders=== {{Main|Outsider}} I have come up with some new ideas for the biology of creatures of the outer planes. Creatures of the outer planes are physical souls. Even though they have biology similar to material creatures, their bodies are actually made of spiritual matter that closely imitates organic matter. One of the consequences of being physical souls is that creatures of the outer planes cannot reproduce without sacrificing some of their power because entirely new souls can only come into existence in material matter. But they can get around this by breeding with a material being, which requires the outsider to sacrifice only a tiny fraction of the power they would if reproducing alone or with another outsider partner. Because of this, most outsiders are formed from the souls of the dead instead of being naturally born, as turning souls into more of their kind comes at far less cost. When a soul arrives on the outer planes, there are two possible forms that they may immediately take. Most souls fail to retain memories of their previous life and end up as soul larvae, a helpless and nearly mindless form. Larvae are easily converted into the lowest rank of the native outsiders of that plane. On good-aligned planes, larvae are converted as soon as they are found by a good outsider capable of promoting them because of their vulnerability. Petitioners are the souls of people who manage to retain their identity after arriving on the outer planes. Petitioners usually retain the same shape they did in life but are not always recognizable. Petitioners may keep some of the abilities they had in life but usually are far weaker than they originally were. A fighter petitioner will go down much more quickly than they did in life, and a wizard petitioner will still be able to cast high-level spells but will only be able to cast one or two spells per day. Petitioners are more difficult to promote or demote into the form of a native outsider than larvae, and if changed, will lose the abilities they had in life. Powerful creatures like dragons can also become petitioners and larvae but ===Outlands=== {{Main|Outlands}} The environment of the outlands needs no changes. The outlands need more native races to represent neutral causes other than balance and neutrality itself, which is covered by the Rilmani. ====Rilmani==== {{Main|Rilmani}} The Rilmani are to be expanded upon and have a much bigger role in the setting. They work to preserve the balance of all of the planes. They can be played as regular neutral and [[Stupid Neutral]]. Most of the Rilmani believe that if one of the planes were to become too powerful, or if one of the major planes got completely destroyed or absorbed by another, it would cause the multiverse to break apart and either fall into the Far Realm, or be forced to restructure itself into something unrecognizable. They try to police the balance of the outer planes, but also the middle and inner planes. Their efforts to keep the universe balanced this way have made them many enemies across all planes. Some extremist Rilmani interpret the cause of neutrality very differently. These heretic Rilmani want to force neutrality upon all planes and make the outlands the only outer plane. Over the last few thousand years, a new idea has started catching on with the Rilmani. There is a theory that aberrations represent a 5th force of alignment outside of good, evil, law, and chaos that does not have an opposite and is slowly tainting the multiverse as aberrations die and their souls go to the outer planes. The addition of an unbalanced 3rd dimension to the alignment chart thus threatens the balance of the multiverse and, if not stopped will eventually cause the outer planes to be consumed by the Far Realm, followed by the rest of the planes. Rilmani who believe in this theory have formed alliances with representatives of races from every outer plane to work together to wipe out all aberrations on the planes and remove all aberration souls from the outer planes. The Tanar'ri who have joined this alliance don't care and are just using it as an opportunity to finally wipe out the last of the Obyriths. The theory may or may not be true. ====Unnamed new races==== All names are currently placeholders. =====(The Punishers)===== This new race of the Outlands are formed from the souls of mortals who were obsessed with revenge in their life but were not evil enough for the lower planes and not lawful or chaotic enough for anything else. While the Punishers have no or very few memories of their previous lives, they continue with their obsession with balancing all wrongs according to their morals. They will hunt down and punish anybody regardless of alignment if they believe that person has done something to wrong another person and escaped from justice. While their targets are usually evil people who have committed great acts of evil, they cannot be called lawful or good because they are willing to kill anyone who gets in their way and willing to ignore all other rules that would hinder them. They only restraint that they do have is that they won't commit a greater act of evil than the one they are trying to punish against somebody other than the target who isn't actively hindering them. Anybody, both good and evil, seeking revenge or justice against someone else can approach them and request help, and the punishers will judge if the crime is worthy of their attention. They may simply hunt down and kill the target or use complex schemes to ruin the target's life. =====(The Beasts)===== ===Sigil=== {{Main|Sigil}} I need to read up on Sigil's lore before making any decisions. ===Celestia=== {{Main|Celestia}} No changes needed. ===Bytopia=== {{Main|Bytopia}} Needs a unique native race. Undecided about environmental changes. ===Elysium=== {{Main|Elysium}} I am thinking about moving the [[Guardinal]]s to the Beastlands and replacing them with something else for Elysium. ===Beastlands=== {{Main|Beastlands}} Maybe bring the Guardinals here. ===Arborea=== {{Main|Arborea}} Come back to this later. ===Ysgard=== {{Main|Ysgard}} Needs a unique race, maybe two, but mostly should be unchanged. I am considering taking the [[Asura]]s and rewriting them and putting them here. ===Limbo=== (Going to work on this section next.) The Slaad badly need more development. I feel that they do not properly represent pure chaos the way they currently are. The environment of limbo could use some small changes to make it more adventure friendly. I would like to also expand on the people other than Slaads and [[Githzerai]] that live there. Chaotic-aligned people with strong wills could create worlds in limbo for players to explore. I may also add a second native race to limbo to represent aspects of chaos that the Slaadi lack. ====Slaads==== {{Main|Slaad}} (Ignore most of the stuff I have written here. I have changed my mind about a bunch of it and will rewrite it later.) The slaads are not evil. They are destructive and dangerous, but they are not motivated by malice. The stable and unchanging universe offends them, so they seek to spread change wherever they go. While slaads can reproduce by transforming other creatures into slaads, or impregnating other creatures to make slaads xenomorph style, their goal is not to make slaads the dominate form of life in the multiverse because that would be too orderly. This is also why the slaad lords coded the rule that no slaad can make more of the same kind of slaad, as one kind of slaad becoming dominant would also be too orderly. So slaads do not reproduce indiscriminately. Slaads generally fall into two groups in terms of their behaviour. Those that religiously work to spread the cause of chaos on a large scale, and those who cause chaos just because of their nature, but it can often be hard to tell the two apart, as they both hate all things orderly. The main difference is that the former have the goal of making the whole multiverse more like limbo and restrain their impulses if it means causing more chaos in the long run, while the latter just go around doing what amuses them, which usually is also causing chaos. Slaads steal things for fun, destroy stuff for fun, start fights for fun, work to break up empires, tear down oppressive governments (which to slaads is nearly all of them), play jokes on people who are too serious, set prisoners free, and anything else that goes against an orderly world. But remember, slaads are not stupid. They do take time to think about the consequences of their actions. I am currently working on a slaad family tree. I may completely change all this later. Every type of slaad can reproduce but should all use very different methods and can't produce their colour slaad. Blue slaads can create red slaads and green slaads by infecting other creatures. Red slaads can create blue slaads and green slaads by implanting tadpoles into other creatures. Green slaads can give birth to brown slaads or grey slaads if they consume the flesh of a powerful creature. Grey slaads can give birth to brown or white slaads. Grey slaads that gain the favor of Ygorl are promoted into death slaads. Brown slaads are a weaker form of slaad. A large number of brown slaads can choose to merge to form a black slaad. Black slaads can create purple slaads. Purple slaads can create red slaads. White Slaads can create blue slaads. Prismatic slaads can form when a group of slaads of at least 3 colours fight with each other and become fused into one. Prismatic slaads can only There is such a thing as half-slaads. Half slaads grow up looking like their non-slaad parent, but if their alignment is chaotic, they will mutate into a slaad of a different colour than their slaad parent when they reach adulthood. ===Pandemonium=== Needs a unique native race. It also needs some changes to make it more adventure friendly. Probably add more cities to it. ===Abyss=== No changes needed. ===Carceri=== {{Main|Carceri}} Demodands badly need development. I am also thinking about changing the plane's structure because it seems too lawful the way it currently is, or maybe its position should be switched with Gehenna. ===Hades=== {{Main|Hades}} The [[Yugoloth]]s badly need more development and need to have their character rewritten to make them better represent neutral evil. I may also add some new native creatures to hades. I have a few ideas. ===Gehenna=== {{Main|Gehenna}} Badly needs a unique race. And the structure of the plane doesn't seem very lawful. I have thought of designs for a new fiendish race that could work here, but I don't know what they should be called. ===Baator=== {{Main|Baator}} No changes needed. ===Acheron=== {{Main|Acheron}} Needs a unique native race, and should be made easier to explore to be more adventure friendly. ===Mechanus=== {{Main|Mechanus}} I would like to make some small changes to the [[Modron]]s and other existing natives, but the environment is fine. ===Arcadia=== {{Main|Arcadia}} Needs a unique native race.
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