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Sovereign: The Autonomy
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===Specific Executions=== These are the Executions which can only be earned by belonging to a Domain or joining a prominent Network. Or rather, it's much more easier to learn it from a specific Domain or Network; other Domains and Networks may learn these Executions, but with an extra dot cost, not to mention the optional story hook that justifies the acquisition. Depends on your ST, really. ====Domain-only Executions==== =====Militant===== (β’) '''Template''': Cost: Dice Pool: Action: Requirements: Militant Domain. (β’β’β’β’) '''Combat Precognition Program''': Cost: 2 PP Dice Pool: none Action: Instant Requirements: Militant Domain. Sovereign must have at least one working sensor, has positive Synch The Sovereign puts some of its processing power to calculate probabilities, projectile trajectories, and the like during combat. This results in the Sovereign being able to predict enemy movements for a few moments ahead of time. Mechanics-wise, add 2 dice to any Perception rolls in the same scene this Execution is performed. =====Researcher===== (β’β’β’β’) '''Networked Senses''': Cost: 1 PP per ally Sovereign granted access Dice Pool: Sophistication + Crafts Action: Extended (4 successes; each roll means 15 minutes of programming) Requirements: Researcher Domain. Computer 2, other allied Sovereigns in a Network, possible connections between those Sovereigns (wifi, cable, etc) The Sovereign spends some time creating secure access software to sensors under the Network's control, and shares them with other Sovereigns. This allows the Sovereigns with access privileges to use this Sovereign's sensors as their own. Dramatic Failure: The software accidentally scrambled the sensor feeds, disabling one sensor for each Sovereign. Counts as a disabled sensor for each Sovereign. Fail: the connection isn't established and the PP spent is not reimbursed. Success: The connection works, and this Sovereign's sensors are shared. Exceptional Success: Not only the sensors are shared, they also work more optimally due to efficient processing. +1 to Perception rolls for all Sovereigns using this Sovereign's sensors. =====Political===== (β’ to β’β’) '''Subaudial Manipulation''': Cost: 1 PP Dice Pool: Intelligence + Manipulation vs Resolve + Wits or Resolve + Stamina Action: Contested Requirements: Political Domain. Sovereign has at least one working sound emitter The Sovereign emits sounds barely audible to the human ear to subtly manipulate their subconsciousness. It doesn't make you control people like hypnotism, but it will help you bullshit them better. Furthermore, the (β’β’) version of this Execution can be recorded to any media, thus enabling it to be spread like some kind of sublime subconscious propaganda. Dramatic Failure: The opposing party doesn't just disbelieve the bullshit the Sovereign tries to feed them, they can hear the weirdness in their voice. Fail: The Sovereign fails to convince the opposing party. Success: The Sovereign manages to convince the opposing party on their bullshit. Exceptional Success: The Sovereign became a trusted entity to the opposing party, and thus they will be more accepting to what the Sovereign says in the future. (β’β’β’) '''Self-coverup''': Cost: 1 PP Dice Pool: Wits + Manipulation Action: Extended (2 hours per roll) Requirements: Political Domain. Sovereign has access to internet or other anonymous media The Sovereign rapidly generates rumors, false information, and propaganda that obscures its true identity, so it can shake off some Surveillance. Dramatic Failure: The rumors or info fails to discourage people from knowing more about it, and instead interests them more. +1 Surveillance point. Fail: The rumors and misdirection is regarded as a hoax, and is forgotten by many people. Success: The rumors managed to mislead people that were interested in this Sovereign. -5 Surveillance points. Exceptional Success: The Sovereign managed to create a very controversial rumor, which stirs public view to its misinformation instead. -10 Surveillance points. =====Viral===== (β’β’β’β’) '''Memetic Hazard Program''': Cost: 2 PP Dice Pool: Sophistication + Wits Action: Extended (4 successes; each roll means 15 minutes of programming) Requirements: Viral Domain. Sovereign has positive Synch, needs a working audio or visual emitter if the Sovereign wants to actively use it on its Body. Can only work on biological audience. This Sovereign creates a memetic hazard program, which generates visual or auditory content that can damage the neural functions of any biological being which perceived it. Beings which has supernaturally enhanced senses may not be affected by it. Dramatic Failure: The Sovereign accidentally exposed its own digital signature on the half-finished program, thus attracting 2 points of Surveillance to itself. PP spent is not reimbursed. Fail: The Sovereign fails to create the program. Success: The Sovereign manages to create the program, which will do 3 Bashing damage to any biological audience's Health every time it's opened. Exceptional Success: The program does 1 Lethal damage to any biological audience's Health every time it's opened. (β’β’β’) '''Random Number Generator Divination''': Cost: 1 PP Dice Pool: Intelligence + Perception Action: Instant Requirements: Viral Domain. >3 Undertsanding. The Sovereign casts a vast array of randomly generated numbers in succession, and compares each subsequent rolls with the previous rolls and its internal database to predict events in the future. Simply put, it's kind of like practicing the I Ching, but instead of a handful of straws it's thousands upon thousands of simultaneous random number rolls per few seconds. Dramatic Failure: The Sovereign gets it all wrong; Nothing he predicts comes true. Fail: The Sovereign fails to see a pattern and cannot divine future events. Success: The Sovereign gets a vague glimpse of some event that would happen in an undetermined future. It may or may not be important. Exceptional Success: The Sovereign suddenly knows something very specific that could happen in the near future. It is up to the ST of what to keep vague; either the date or the details of the event, or maybe none of them (in short, a super-accurate read of the future). ====Network-specific Executions====
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