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====The Netherlands==== ''"Lucas, get out of the lingerie!"'' <u>Difficulty</u>: 2/5 (Versatile units with some drawbacks. Beginner viable.) The Netherlands! A country so friendly and fun to visit that when World War III finally kicked off in August 1985, the Warsaw Pact drove a spear right through West Germany and brought the party to them. High on weed and hookah, the Dutch wade blindly into battle with a combination of dated equipment from the early 60s and the cutting edge of modern weaponry. Clearly influenced by the Wehrmacht of yesteryear, the Royal Netherlands Army boasts one of the toughest mechanized lists around. With the holy trifecta of Leopard 2s, IFVs and Carl Gustavs, Dutch lists have few weaknesses, with numbers and the ability to deal with armour from just about any range and IFV hordes. They are less advanced than their alcoholic West German brothers (infrared), but are considerably cheaper. The Dutch share many similarities with the Americans and the West Germans, playing as a middle ground between the two. Much of their equipment is West German in origin, from the terribly pricy Leopard 2 (with a 1 point discount, no less) to the terrifyingly effective Pantserluchtdoel PRTL, or "Dutch Gepard". Your units have training similar to the Americans rather than the underequipped West Germans. The strength of the Dutch lies in their mechanized forces. While their tanks are mediocre compared to other NATO nations, they are unique in their ability to pump out infantry fighting vehicles while carrying full-sized platoons with some very scary firepower, unlike their French and German counterparts. The West Germans have also granted support units to your Dutch band of (definitely straight) brothers. Defining Units: [[Leopard 2]], [[YPR-765]] ;Strengths *Able to spam IFVs with infantry to boot. *Ideal for mechanized players or jacks of all trades. ;Weaknesses *Long ranged anti-tank capability only from Leopard 2s. *Jack-of-all-trades faction without any overpowered units. *Drug peddlers. The Breakdown: Infantry: decent, but made deadly by virtue of their transports. 4/5 Transports: It's cheap, and also the best NATO IFV. 4/5 Tanks: Not great, but you don't have any other AT options. 3/5 Anti-Tank: Expensive, fragile and mediocre. 2/5 Recon: Does the job, but nothing more. 3/5 Artillery: Below-average, but still passable. 3/5 Aircraft: Our pilots are still in rehab. -/5 Anti-Air: Weaker than the West Germans, but still very strong. 4/5 {{Dutch Forces in Team Yankee}}
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