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====[[Warriors of Chaos|Norsca]]==== [[File:Norsca.jpg|center|800px|thumb|'''monke noises''']] A third post-release faction for the first game as a pre-order bonus for the second. Norsca is composed of two playable factions: the World Walkers under Wulfrik the Wanderer, and the Throgg-led Wintertooth tribe. Wulfrik is, understandably, focused on dueling enemy lords and heroes, while Throgg is better suited to breaking enemy lines. They only have one generic lord, the Marauder Chieftain, but they make it up by allowing you to specialize each lord into skill trees themed after the Gods of Chaos. CA being the [[Rick Priestley| based neckbeard]] they are included units and species in the faction that were mentioned in the lore but GW never cared about, such as skin wolves, [[Fimir]], even FRIGGING WAR MAMMOTHS. They also get three heroes to take into battle or to harass armies on the campaign map: the Skin Wolf Werekin, the Shaman Sorcerer (who can use the Lores of Death, Metal or Fire) and the Fimir Balefiend (who can use the Lores of Shadows and Fire). The Werekin is your regular combat hero much like a Gorebull or Wight King, and while the Shaman is the usual squishy wizard, the Balefiend is anything but. Instead, the Fimir hero can easily wade right into the thick of the fighting thanks to their resilience, magical attacks and sunder armour ability. Their roster is composed almost exclusively of light infantry/cavalry and monsters, though Marauder Champions are certainly some of the better high-tier heavy infantry in the game; being able to mulch Black Orcs and trade well against even Chosen. Certainly the Berserkers make up for their squishiness with sheer damage output. Most of their units are anti-large and the humans often have a [[rage]] mechanic that gives them bonuses the longer they are engaged in fighting. Meanwhile, war beasts and some monsters have Frostbite, which slows down enemy units they engage with. In the campaign, you will have to raid and sack the soft lands of the south, dedicating the victories to one of the four Dark Gods: [[Khorne|the Hound]], [[Nurgle|the Crow]], [[Slaanesh|the Serpent]] or [[Tzeentch|the Eagle]]. Get enough favour with one of them, and you'll become their champion, and have to fend off attacks by champions of the other three (in other words, Norscans get God-specific Chaos Lords [[Fail|while the Warriors of Chaos don't]]). Alternatively, the Norscans can also establish outposts in any coastal province as well as certain capitals like Altdorf and Drakenhof. In Norsca itself, you'll be able to confederate easily by defeating enemy faction leaders in battle. Finally, hunting monsters will take a big part in the campaign, giving you items and units as rewards. Not to mention Surtha Ek getting a chariot of his own... :: [[Wulfrik the Wanderer]] leads the primary Norsca faction called '''World Walkers''' starting in Icedrake Fjord. His faction effects include a boost to melee attack for all Mammoth units, and a reduction in upkeep for Marauder units. Lord effect wise, he starts with Siege Attacker, has a large reinforcement range, and his entire army causes fear. Role wise Wulfrik is a master duelist as expected, with his unique skill Hunter of Champions reducing the speed and defences of an enemy character to better murderize. He also has access to a unique wind spell Seafang, which summons his teleporting longship outta nowhere to plow through a sorry bunch of weak southerners. Much like the other DLC game I lords he lacks a dedicated unique skill line unfortunately. His sole Quest Item is the Sword of Torvald. And he can also be mounted on a War Mammoth, something he didn't have access to on the tabletop. :: [[Throgg]] leads the subfaction of '''Wintertooth''', starting in the Winter Pyre. His faction effects include a boost to physical resistance for all Troll units, as well as a reduction in upkeep for those units. His lord effects have him starting with siege attacker, a boost to local public order and chaos corruption, and all units in his army are immune to all attrition. Role wise Throgg is a monstrous lord that will beat the face in guys he faces, interestingly being given a slight anti-large bonus to differentiate him from Wulfrik's anti-infantry focus. Much like Wulfrik he lacks a dedicated unique skill line, but he does have a few skills dedicated to buffing the stats of the various monsters in the Norsca roster. Has a unique magic missile called Copious Vomit, that does a fair amount of damage to whatever it hits. His sole Quest Item is The Wintertooth Crown. [[Total War Warhammer/Tactics/Norsca| More specific tactics here]] <gallery mode="nolines"> File:World_Walkers.png|World Walkers File:Wintertooth.png|Wintertooth </gallery> </div> </div>
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