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===Campaign Strategies=== With the announcement of the rework finally here, we can take a look at it and finally take our evil goat friends and and burn down the non furries to our heart's content. The first big change is that now, similar to Tomb Kings, Beastmen units don't cost recruitment or upkeep, but are now locked behind a unit cap. Only Ungor Spears (without shields) and Ungor Raiders can be recruited an unlimited amount of times. Armies are also very limited since you aren't affected by supply lines. As such, similar to the Tomb Kings, make sure that you always have as many full stacks around as the game will let you. Remember, having two armies where one is a full stack of useless ungors is still better than only having one. Even if the second army isn't great for combat, you can still use it to raid, set up ambushes for your main armies, and defend Herdstones. As such once you have an extra army get a full stack as soon as you can, you can always replace those ungors with better units once you have them available. Also when units are damaged after a battle, don't wait to replenish and instead merge the wounded units and rerecruit the ones you lost. They cost no money anyway and it's faster than waiting for them to replenish. Speaking of Herdstones, that is your new main gimmick for the race. Every time you raze a city it will give you a resource called a '''Herdstone Shard''' and once you have enough you can erect a '''Herdstone''' at a settlement you burn down. These are very basic settlements with only two building slots, but turns the regions close to it into a '''Bloodground'''. Every city in a Bloodground has a value called a '''Devastation level''' depending on the level of the settlement (a Tier 1 Settlement is worth 4). Every burned down settlement will add it's Devastation level to the Herdstone, so if you make a Herdstone from a tier one settlement and burn down another Tier 1 settlement, that Herdstone's devastation level will become 8. Once it's at ten, you can start a ritual that once completed adds the Herdstone's level to your '''Marks of Ruination''', a bar that tracks your progress and gives you new units and armies along the way, and makes ALL RUINS IN THE BLOODGROUND UNINHABITABLE UNTIL THE HERDSTONE IS DESTROYED!!!! You also get enough shards to make a new Herdstone. That may sound really complicated, especially for Beastmen, but it's actually pretty simple. Slap down a Herdstone, burn down as many cities in the Bloodground as you can, complete the ritual, then move on. The big idea is to get as many Marks of Ruination because not only does it get you closer to the final battle but it also increases your unit caps and army capacity. As such, while the goal needed to perform the ritual is quite low, you actually want to get it as high as possible in order to progress the campaign and get a ton of good units quickly. You also need to defend the hell out of Herdstones in order to make sure you don't have other factions plague you with resettlements like in the old Beastmen campaign, so make sure you always have a spare army nearby to make sure no one tries to burn them down. As for the buildings under a herdstone, you have four options. By far the best one is Shaman's Ceremony, which increases your Winds of Magic and gives you vision across the entire bloodground the Herdstone is a part of. I don't need to tell you why vision and extra magic are something you want. The others improve your siege battles, gives you bonus replenishment and can spread plagues. Pick the one that most fits your playstyle. You also have a new unique currency called '''Dread''', which you get for winning battles. Using Dread lets you increase your unit caps, give you more heroes, and gives you general upgrades and magic items for your armies to play around with. By far the coolest thing about it is that you can use it to essentially purchase the other Beastmen Legendary Lords into your faction, auto confederating with them if they're alive and bringing them back if not. This means that you don't have to worry about confederating other Beastmen factions to get their Legendary Lords if you don't want to worry about it. '''Bestial Rage''' is also still around, but now it only connect to Horde Growth so you don't have to worry about attrition. Technologies have been changed to '''Challenges of the Dark Gods''' which won't let you research until you complete some challenges (win 5 ambushes, win 4 battles in one turn, stuff like that.) More will be revealed as gameplay comes out. {{Template:Beastmen_Forces}} [[Category:Total Warhammer]] {{Total War Warhammer Tactics}}
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