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===Campaign Strategies=== *'''Karaz-A-Karak''': Karaz-A-Karak starts out with a solid base economy and a protected position, with your flanks covered by minor dwarven factions and only one Greenskin faction as your initial enemy. However, that start is deceivingly simple at first; once Grimgor and Queek get going, your position will become increasingly precarious if you're not careful. Your biggest weakness is easily your very slow growth, as the Greenskins and Skaven often will have higher tier units much sooner than you do. Making the jump from Tier 3 to 4 as soon as you can is your top priority. Once your scary lategame units arrive, you can start to dominate the Southlands and expand in any direction you damn please. **'''Pick Gronbrimdal (Mortal Empires only)''': There is no reason to ever pick Thorgim over Grombrindal as your starting LL. Grombrindal comes with a much better selection of starting units (Gyrocopters, Irondrakes and Thunderers) and his blue skill tree might be one of the most blatantly overpowered things in the game on its own, as Grombrindals variants of the perks not just affect his army, but your entire faction. Thorgrim can be recruited later down the line regardless. **'''Don't get bogged down''': The initial 50 turns of any campaign might just be called "get ready for Grimgor". While you can expand quickly at the start, it is ill advised (and very tempting) to stray too far from your Capital and end up with your armies battering against your starting enemies while Grimgor happily carves a path straight towards Karaz-A-Karak. Losing Karaz-A-Karak becomes a win condition in this case; if you can successfully defend it, the Greenskins are finished, if you lose it, you can restart a new campaign. ' *Clan Angrund''' In immortal empires Belegar's difficulty level has been severely reduced, on turn one as soon as you take your first settlement you can full-confederate Karak Izor instantly. After that it's the usual hop and skip to Karak-Eight-Peaks, however with it in Skarsnik's hands now, it's significantly easier to take as Skarsnik doesn't start with a full 20 stack army unlike the 'Crooked Moon Mutineers' from Warhammer 2. [[Category:Total Warhammer]] {{Total War Warhammer Tactics}}
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