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===Campaign Strategies=== ====TWW1==== ====TWW2==== A notoriously terrible campaign, although with mods it can be very fun. In vanilla, you start out by unifying Norsca (i.e. wandering around until you find the faction leader of the peepee poopoo tribe and sneak attack him, confederate his faction, then repeat for every tribe until you have Norsca conquered), and then set out on raiding and pillaging the old world. You can only settle certain port settlements and racial capitals like Drakenhof, Altdorf, Naggarond etc.* and you sack/raze the other settlement for sweet sweet cash or to increase your allegiance meter to the Dark Gods, which gives bonuses as it's filled up. The problem with this type of settlement system is the ruin-dwelling AI. They'll constantly colonize the ruins you leave behind. While this can be beneficial providing you with easy sack/raze opportunities against easily-reachable foes, it can be frustrating in that it's difficult to make any real progress inland. Your economy is the equivalent of modern day Siberia, i.e. shit. In the beginning of the game, you're going to be struggling to find two coins to rub together, and fielding a halfway decent full stack even with all of Norsca conquered will be difficult. Luckily, once you get to sacking cities, Norsca has a ton of global bonuses to raiding/sacking income so you'll get the train rolling that way and basically operate at a deficit for most of the game. BE CAREFUL who you declare war on. With many factions war is unavoidable, but they can steamroll through your territory since you don't have walls. Once you fully fill up your allegiance meter, and defeat some special armies that come in to invade you (plus a special quest battle!) you'll get your Level 3 bonus (I recommend the Serpent for that upkeep reduction, plus Kihar is a useful hero but you can go with whichever) and begin the chaos invasion. You have the choice to either join with Archaon or defy him. For power players, defying him is defintiely the way to go since you get a fuckhuge 75% upkeep reduction for all your units. Joining with him is fun and thematic, but it automatically turns the campaign into a 'This is Total War' campaign since every non-chaos aligned faction (including Skaven) is scripted to declare war on you. It's not like the chaos invasion is that helpful when you're playing as Norsca either, it's just 7 armies with more spawning sometimes. Still, can be a fun way to add a huge challenge to your campaign. ====TWW3==== In Immortal Empires, the much-reviled settlement system has been abolished, with the faction receiving many other sweeping changes - highlights include dedicating yourself to a specific god providing actual Chaos units, and a buff to your economy. Norsca's ports are now hilariously lucrative, giving as much income per turn as bigger ports like Lothern + Marienburg. And Norsca is full of seaside settlements. Now you can pillage the entire world without worrying about money. [[Category:Total Warhammer]] {{Total War Warhammer Tactics}}
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