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====[[Convergence of Cyriss]]==== The Convergence is a cult dedicated to the worship of Cyriss the Machine Goddess, the personification of logic, order, science, and mathematical perfection. (Pfft, like any woman god could be close to understanding those things, amirite guyz?) They have taken the technology used to make the artificial brains used in warjacks and applied it to themselves, uploading their consciousness into machine bodies in order to become closer to her. They're actually not bad guys, really - it's just that the driving belief behind their faith is that Cyriss really, ''really'' wants them to turn the entire fucking planet into a <s>giant clockwork robot, exterminating all organic life and rendering the world perfect in her eyes</s> network of specially distributed leylines that act as a circuitboard to call down Cyriss' consciousness into. The reason this is bad is that the places they need to build temples on are the places major cities or temples crop up on, that other factions want to use for various reasons, and in doing so are going to piss off the Wyrm to the point that he destroys all sapient life on the planet when he arrises from Urcaen in a rage about the leylines (IE: Him) being fucked with. Since the rest of the factions take issue with various parts of this, they've turned their technological expertise towards developing more advanced versions of warjacks, called "vectors", to punch their way to the Rapture. Also, the last time gods were summoned into Caen, the bridge between worlds exploded, splitting continent in half, which also should be considered. The Convergence is the absolute ''weirdest'' faction in all of Warmachine, and comes with a slew of special rules that make it play completely differently from anything else on the tabletop. To start with, they are a limited release faction, having only 1 model ever released for them after their initial run and no access to mercenaries at all. Also its warjacks don't have a complete statline; their accuracy in combat is determined entirely by which warcaster you are fielding, as they share their stats with the vectors under their command. This means that your warcaster selection doesn't just alter the basic idea behind your strategy - it completely alters the ''basic functions of your warjacks''. They also handle focus very differently, with the bottom line being that Convergence 'jacks are ''exceptionally'' focus-efficient, allowing the faction to field more 'jacks than any other without breaking the bank. In 2014, a Convergence player went all the way to the grand finals of the Warmahordes championships with a list consisting almost entirely of vectors, and only lost due to running out of time on the clock. The faction does have some nice infantry, though, if the player wants to field a warcaster with lower combat stats and not have to sit there crying while every attack misses. Basically, the Convergence is very, ''very'' strange, but not at all weak. It is somewhat limited by a low model count, as Privateer Press hasn't released too much for it yet, and no Mercenaries will work with them, but the faction has the capability to answer any threat with proper planning. If you like clockwork robots or the idea of turning the entire world into a chrome-plated paradise, they're well worth looking into. ----
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