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==Daemonic Gifts== "Magic items" for your Daemon Princes and Exalted Daemons. However unlike magic items, these can't be destroyed by things like Vaul's Unmaking so you don't have to worry about loosing your precious gifts to some dorks. ===Any Chaos God=== * '''Chaos Disruption''' - while the main ranged threats to your Daemon Prince are not of a kind that uses Ballistic Skill to hit, this does help the big gribblies not get stand-and-shotted to death if they want to charge a unit with bows or what have you, and that's quite tempting. Pricey at 50 points but even an Exalted Daemon can afford it. * '''Blade of the Ether''' - expensive at 45 points but some players swear by it, and it's not as if Daemon characters get great weapons. Bypassing armour saves is probably worth the expenditure on a Prince. * '''Radiance of Dark Glory''' - essentially a bit of insurance against Instability, but does nothing about the really humiliating "roll an 11 and disappear" problem. Looks better than it is; for the price, you're better off investing in combat kit and trying not to lose a round in the first place. * '''Soul Hunger''' - the useful bit of ''hatred'' for a trifling 25 points, very good on a character which will be charging often and wanting to break enemies fast (since Daemons don't take hits back too well). * '''Spell Breaker''' - it's a Dispel Scroll, the chief advantage of which is that the Daemon doesn't need to be a wizard to carry it. If you have the 25 points going, slap it on and give your Sorcerer something nice. * '''Diabolic Splendour''' - now we're talking, 20 points for a proper Ward save that transfers to any unit the Daemon joins? That's a bargain. * '''Master of Mortals''' - allows the Daemon to lead a Mortal army, i.e. putting Mortals in Core and everyone else in Special. At 5 points, fills a lot of gaps if you want the option. * '''Unliving Idol''' - same thing, but for Beasts and twice the price for some reason. Gavin whyyyyyy? ===Khorne=== * '''Collar of Khorne''' - Magic Resistance 2? on something that'll be flying around by itself, attracting every missile and hex on the planet? for 25 points? I'll take two, and three on Tuesdays. * '''Axe of Khorne''' - Killing Blow for 25 points is OK, but it's no Blade of the Ether and they can't be combined. Recommend avoidance. * '''Armour of Khorne''' - a 4+ armour save is merely adequate, and the house recommends taking an Exalted Champion on a Juggernaut if you want saves. * '''Might of Khorne''' - +1 S for 20 points, absolutely fine and dandy as filler, mulch yourself some sword and board infantry. ===Slaanesh=== * '''Aura of Slaanesh''' - if you have nothing better to do with 30 points, take this and inflict a minor Leadership malus, it may help. But it costs the same as Soporific Musk, so take that first. * '''Soporific Musk''' - oh, this is '''solid''', far more so than it first appears. For 20 points, a Daemon Prince may well be hitting opponents on '''twos''', which is just plain nasty. The Initiative part is a writeoff since the Prince will be striking first in the first place, but the Weapon Skill is worth it alone. * '''Gaze of Acquiescence''' - combines reasonably well with Aura of Slaanesh but that's 50 points down the tube for a Leadership gimmick that might not work. It's not bad but you probably have better things to do with your points. ===Tzeentch=== * '''Tzeentch's Will''' - really expensive, but possibly worth it on a character who could be casting a LOT of spells and really doesn't want to Miscast. Also works for saving throws, to hit rolls, and everything else Second Sign of Amul does. * '''Spell Destroyer''' - a super Dispel Scroll with a 4+ chance of permanently destroying the spell, what's not to like for 50 points? * '''Master of Sorcery''' - it's a Spell Familiar, and given the breadth of Tzeentch spells it probably won't hurt to pick up. * '''Power Vortex''' - trading one wound for d3 power dice when you really need them is cast iron. In a vacuum this looks really good but I do wonder what kind of Tzeentch army is going to be stuck for dice. ===Nurgle=== * '''Cloud of Flies''' - hit bonuses and penalties in close combat are few and far between, and this is a good one for the relatively tough and attrition based Nurgle approach. Too pricey for an Exalted Daemon, but worth it on a Prince. * '''Stream of Corruption''' - OK, this is good. 30 points for what appears to be a re-usable Breath Weapon (usable in any of the Chaos player's turns!), with good enough Strength and save modifier to melt light infantry. Excellent work on a cheap (ish) Exalted Daemon. * '''Plague Flail''' - would be better if it was actually a flail. Give me +2 S on my Soul Hunger turns and we'll negotiate.
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