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==Tactics== Your main strategy as the Warriors of Chaos is always to get your army into combat as quickly as you can, in which you will generally <strike>emerge the victor</strike> [[RIP AND TEAR]]. This makes them easy for beginners, but also very predictable. Always remember that your opponent is likely to want avoid fighting you up close if they can. Advanced opponents will set you up to be flanked and outnumbered once combat begins, which is generally the only way they can beat you. Be prepared and try to outmaneuver them to begin with! Use terrain to your advantage: when fighting shooty armies (High/Dark/Wood Elves, Dwarfs, Empire etc.) position your units so you can block their line of sight, use Warhounds to soak up enemy fire, and Chimeras/Daemon Princes to harass and annoy warmachine crews and shooty units. Also, try to fight your enemies in confined spaces so they can't flank you. When deploying, form up your units accordingly, don't be a lazy bastard and leave those magnetised warriors on your 5x4 base if you know they can hold a 6x3 gap without being flanked. They will dish out the pain, you'll be happy, they'll be happy, and Khorne will be happy. Choose your upgrades and equip with care: As said in the introduction, WoC tend to be outnumbered, and this is NOT a tendency you should encourage. You don't need ALL of your Chaos Warriors to have marks: they can be pretty good on their own. In games under 2000pts, marks are rarely effective, you should have one unit of marked Warriors max (generally your offensive unit, though this is not always the case against the most dakka armies, which you can break even if you build your units defensively). Remember, your Chaos Warriors unit of Doom can't be everywhere at once, an extra block of troops/flankers is better rather than having a hugely overpriced unit that will overkill everything by causing 8+ unnecessary wounds. Be very careful about one thing: All Chaos Models are mounted on, at the smallest, the bigger 25mm Infantry base. While this doesn't seem like TOO much of an issue at first, it can lead to problems very quickly. You're very easy to trip up on terrain, model heavy armies tend to be hard to maneuver, you can wind up double charged, or charging against more units than you intended, etc. Games can be won or lost in the movement phase, especially in fantasy, think about how you move your army. Shooting is always a problem for Warriors so once again, get up in their face as soon as possible to minimize casualties. A fast list with chariots, skullcrushers, knights, etc. can usually charge by turn 2, and this will usually be a good idea. [[Category:Warhammer/Tactics]]
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