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==== Codex: Imperial Guard Version One ==== *'''0-1 [[Militarum_Veteran_Squad|Hardened Veterans]]''': Guardsmen that've seen some serious stuff in their lives, and actually lived to tell the tale, despite the best efforts of said stuff. They all still've their Lasguns and Frag Grenades they were issued with so long ago now, but each has had numerous opportunities over the years to pick up some additional kit along the way, such as Krak Grenades, Autoguns, CCWs and Laspistols or Autopistols, or Shotguns. Their BS4 means they know how to use all their stuff too. **Three of them can take either Flamers, Bolters, Plasma Pistols, Meltaguns, Plasma Guns, or Grenade Launchers, one can have a [[Needler|Needle Sniper Rifle]], you can take a Comm-Link on another, and two can form a Heavy Weapons Team with any of the goodies. **The Veteran Sergeant can take equipment from the Armoury normally reserved for officers, the squad can be joined by a Veteran Officer, and everyone can bundle into their own personal Chimera. **'''Hardened Veterans''': These guys and gals automatically have the two Battle Honours; Hardened Fighters, and Steadfast. *'''[[Stormtrooper#Warhammer_40,000|Storm Troopers]]''': Big Toy Soldiers with Big Toy Guns, though jibes aside, BS4 Hellguns're no laughing matter, to be learned at your peril. A 4+ Armour Save also makes them more survivable than regular Guardsmen, and anyone can swap their Hellgun for a Hellpistol and CCW. Two of them may also take special weapons, but no heavy weapons, and a Chimera can be assigned to them if they don't want to '''Infiltrate''' or '''Deep Strike'''. **'''Infiltrators''': Dynamic entry via squatting in the mud. Unlike '''Deep Strike''' below, as many squads of Stormtroopers as you want can '''Infiltrate''' as long as the mission allows it, though not if they have Chimeras. **'''Deep Strike''': Dynamic entry via Para-Glider or [[Elysian_Drop_Troops|Grav-Chute]], though again there's only room in the [[Valkyrie#In_Warhammer_40000|Valk']] for a single squad per army to do this. Storm Troopers in a Chimera can't make this manoeuvre either, despite [https://en.wikipedia.org/wiki/Airdrop airdropping tanks being possible in real life] with far more primitive equipment than in the 40,000 Millennium. You would think the Imperium would have a medium dropship between the [[Valkyrie#Sky_Talon|Sky Talon]] and the [[Devourer Dropship]] that wasn't [[Thunderhawk|Space Marine exclusive]]? *'''[[Ogryn]]s''': Three to five space-[[Ogres]]. WS4 and S5 mean they hit as well as an Ork [[Warboss]], and T4 make them the toughest infantry you have available. They can take a Chimera as a personal battle bus, though see '''It's Dark in dere!''' below, and whilst it isn't as much of a must-take for them compared to more squishy units in your army, the short range of their guns means they'll want to get close to the enemy quickly in order to contribute. **'''Ripper Guns''': Nothing to be sniffed at, S4 AP6 '''Assault''' 2, though let down by the 12" range, and can be replaced with Ogryn CCWs for free. **'''It's Dark in Dere!''': Given their size, Ogryns can get claustrophobic in what're for them tight spaces, which includes Chimeras. An Ogryn squad may only embark in a transport if there's an officer or a Commissar within 12" of the unit, but they may start the game embarked on a transport without issue. *'''0-1 [[Ratling|Ratling Snipers]]''': Your source of mass Sniper Rifles. Gretchin-esque statline, Strength and Toughness 2, but also BS4 to aim with. I4's nice, but with WS2 combined with their aforementioned Strength, they're unlikely to do much. Ld6 makes them more likely to bolt than other squads, and they don't have any sort of Sergeant character to help them, which by extension means no Commissar either. **'''Infiltrators''': Just like Stormtroopers, Ratlings can sneak onto the battlefield if the mission lets you. **'''[[Stubber#Sniper_Rifle|Sniper Rifles]]''': Range 36" SX AP6 '''Heavy''' 1.
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