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Warhammer 40,000/7th Edition Tactics/Grey Knights
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===Troops=== *'''Grey Knight Strike Squad''' - Your basic Power-Armored Grey Knights, with a bit of a price bump. While they're not as durable as GK Terminators (who also share the Troops slot) and have 1 Attack instead of 2, they're cheaper, you can fit these guys in a Rhino to give them some much-needed mobility, and they can Sweeping Advance, which Terminators cannot do; they can also teleport deepstrike like Terminators, an oft-forgotten ability they possess. Keep in mind that taking a special weapon like a Psycannon or an Incinerator will cost you a Force Weapon attack or two, so think wisely; when in doubt, take an incinerator for wall of death and to chase [[Imperial Guard|camping]] [[Tau|Tau]] out of cover. **Use these guys against hordes and other lighter units while your Termies handle the big guys and lend support where necessary. Don't give these guys psycannons unless you plan on having them simply park somewhere and provide fire support. If you want them to be mobile at all, psilencers are actually a pretty solid choice, as they can still be snapfired at full range on the move, provide a huge volume of fire increase, and can provide some double duty for taking on MCs or other multi-wound baddies thanks to having the force USR. A 10man strike squad with 2 psilencers in a rhino is a fairly decent mobile harassment squad, as it can move at cruising speed to maintain maximum range but still snapfire an impressive 14/16 (12 from psilencers + 2 from the rhino's storm bolter + possible 2 more if you purchased a second SB for the rhino) shots. *'''Grey Knight Terminator Squad''' - Terminators as Troops, a Marine fanboy's dream come true! Oh, wait, you could do that with Dark Angels the whole time (NOPE). And have them in the Elites as well. Anyway. Dead 'ard, killy, and with ''Objective Secured'' in a normal CA FOC, these guys are great for wrenching objectives from your opponent's grip. However, they will get expensive very quickly, especially if you take too many of them, even with the price cut they got. Unlike PAGKs, Terminators don't lose their force weapons if you give them special weapons, like psycannons or incinerators, and Termies are Relentless, so they can be kitted out for shooting without losing any assault power. They even have grenades. Just about the only thing these guys ''don't'' have are Storm Shields. **One more thing to note about these most basic TAGKs is that they are a bargain! Think about it - 33 pts/model gets you a psyker wearing terminator armour that can, at will, buff his strength. They also get access to better special and close combat weapons than your standard terminators lacking only chainfists and storm shields. Not having the latter is a bummer but since they can get hammerhand and Daemonhammers, chainfists aren't much of a loss; if you're desperate for close-combat armourbane, you can always load up your Justicar with melta bombs. Take a Land Raider of your favorite flavor as a dedicated transport for this squad in a CAD for an objective secured land raider and drink the tears of your enemies.
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