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Warhammer 40,000/7th Edition Tactics/Imperial Knights
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==Cerastus Knight Lancer (Forge World)== Faster and with a completely different load-out to the traditional types of Knight. The Shock Lance has no blast, and is essentially a rapid fire plasma gun, so it is not as effective against vehicles at range and doesn't really give any benefit against vehicles in melee either over the Reaper Chainsword. It can however in a pinch be used as an AA Gun (since Strength 7 will fry anything Armor 12 or less with ease, and fires enough shots to offset a distinct lack of Skyfire), but this is not recommended as it is the only ranged weapon the Knight Lancer has - consider it an emergency technique for if your opponent brings three Lascannon toting Stormtalons to the party or something. Don't forget it's shooting attack has concussive. So it can hunt MC's and other big things reliably. What you want to do with this one is get it stuck in to squads of dudes and tear them apart. It is helped here by having an invulnerable save in melee which the other Knights don't get, more attacks and extra initiative on the charge. It also inflicts a -1 to hit on enemy super heavy walkers and GCs. More likely to be shot at by your opponent. Being bigger means it is more likely to present a target, but also being an expensive piece of Forgeworld kit means that it is also a more attractive target for your opponent. And mind your back- it can't move its shield behind itself. It is a good reason to make this guy your Warlord to get the Baron, the WS/BS bonuses help the Lancer immensely and make it more likely to hit with all of its weapons, while the reroll to-hit in challenges make him much more effective at his primary function of melee.
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