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=====Geokinesis===== AKA Earthbending Primaris '''Chasm''' - WC2, 18" range. Target unit takes a Dangerous Terrain test with no armor saves allowed, no effect on Swooping or Zooming units (flyers, FMCs). Questionable usefulness... #'''Earth Blood''' - WC1 Blessing, targets a non-vehicle character within 18" of the Psyker. That guy immediately regains D3 ''WOUNDS'', and the target plus his entire unit also gain IWND. The latter effect won't come into play too often unless you're hanging out with Centurions, but the ability to replenish a guy's wounds, or restore wounds lost to Perils, is great. #'''Scorched Earth''' - WC1 malediction, 24". Choose a point on the battlefield, each unit within 6" takes a S5 AP4 Ignores Cover hit, randomly allocated. This 6" area is also dangerous terrain. Crap. #'''Land Quake''' - WC1 malediction that affects enemy units within 18" of caster. They are considered to be in Difficult Terrain, and cannot run, turbo-boost or flat out. No effect on Swooping or Zooming units. A neat way to fuck with Jetbikes and vehicles in general (although eldar jetbikees would still have their JSJ move). #'''Phase Form''' - WC1 blessing, 24". Single unit. Gives Move Through Cover and Ignores Cover. [[Awesome|Unit is also able to shoot on a unit WITHOUT LINE OF SIGHT, only the range matters.]] #'''Warp Quake''' - WC1 witchfire, 24". Target building or ruin. A building gets a glancing or penetrating hit, a ruins causes d6 S6 AP- hits, randomly allocated, to any units in it. #'''Shifting Worldscape''' - WC3 24", targets a terrain feature in line of sight. [[What|Move that terrain by 24"]], including units fully inside of it. Must end up at least 1" away from other terrain and any models, so your wiggle room can vary depending on the terrain piece's size. If a unit is not fully inside that terrain, the models that are immediately move off in a Disembark move, treating the terrain edge as an Access Point. Any model moved as a result of this spell, including units inside the moved terrain, takes a Dangerous Terrain test. ''''Lots'''' of ways to use this - yanking a hiding enemy and [[Rape|plopping it next to your gunline]], teleporting a deathstar onto your enemy's doorstep, re-establishing line of sight/range for a squad of lascannons or grav-cannons so they can shoot those [[Tau|JSJ'ing]] [[Eldar|assholes]], removing that pesky impenetrable Wall of martys bunker with 10 devastators in, plopping that superheavy/those termies onto a vortex, etc.
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