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===Heavy Support=== *'''Land Raider''' - Schizophrenic AV14 box. You should take a Crusader instead, and you really don't need two more lascannons anyway, if you think you do, drop the Land Raider entirely, get another pack of Long Fangs, and/or more Razorbacks with Twin-Linked Lascannons, they'll be more spread out (which helps with their survivability) and they're much more cost-effective. **'''Land Raider Crusader''' - The golden cow of Land Raiders. Pintle-mounted Multi-Melta plus the sheer bullet rape spewed out by this thing will lay a hurt on squishy things in its way, or stupid Guard or Ork drivers who decide to pull up next to it. **'''Land Raider Redeemer''' - You're better served by a Crusader. While they burn MEQs, this variant suffers from not doing anything before it reaches the frontlines, and it needs to be in melta-range to fire. Melta = death, so take a Crusader instead. Also, it's a pain to use both their flamers simultaneously <strike>and devastatingly</strike>. *'''Long Fangs Pack''' - Take Devastators, get rid of the regular Bolter Boys and give the heavies Split Fire. Long Fangs are the most popular tank-hunting choice of the Space Wolves Heavy choices, and are easily paired up with the more mobile Dreadnoughts to bash in the METAL BOXES. Running them with Missile Launchers is recommended, with an occasional Lascannon thrown in if you have points to spare. Just beware that the basic Sergeant isn't tooled for heavy weapons for some dumb reason, but can take a plasma pistol or meltagun for some compensation. So, you can take a Long Fang Ancient with a meltagun and a Wolf Guard Pack Leader with a combi-melta and throw them in a Drop Pod. That's it, a devastator squad without a single heavy weapon. *'''Predator''' - It's a Predator. Duh. Not worth it in a Space Wolf army, you'd be better served with Fangs instead. If you, for some reason, want to use one, keep it cheap and arm it with HB sponsons. Sit back and pound the enemy, or provide AV13 for your bawkses.Can now be squadroned up to 3 Predators, and while you're rockin 3 in a Squadron, they all get Tank/Monster Hunters. *'''Vindicator''' - It's a Vindicator. Low side armor, single hull-mounted gun, short range pie plate gun. Just be careful about firing this thing Danger Close to your assault units. The vindicator is great for drawing absurd amount of fire from inexperienced players who are [[DISTRACTION_CARNIFEX|too scared of a strength 10 weapon to shoot more useful units]] like the Long Fangs, regardless of how short the range on its cannon is. Can now Squadron to up to 3, and while there's 3 vindies and they can all fire their demolishers, they can forfeit their shooting and nominate one to fire a Massive Blast, Ignores Cover, S10, AP2, Linebreaker Shell of rape; whether this is better than just firing 3 Demolisher cannons at the same thing is up to you, but you should probably use it against anything with a 2+ cover save, as you will roughly double your expected number of wounds if you do. *'''Whirlwind''' - In an army like the Space Wolves, your mileage may vary on how useful the Whirlwind is, it's decently cheap, and allows you to ignore cover, but has really weak armour, one Lascannon shot or better and you can kiss it goodbye. It might be a little more useful if you play Cities of Death a lot, but otherwise you'll probably be better off with Long Fangs who can usually do its job far better anyway. Can now Squadron up to 3, if the Squadron numbers 3, they all get Shred and Pinning to their Missile attacks, independently of which Type of Missile theyre using. *'''Stormfang Gunship:''' (Fighter) The alternate kit to the Stormwolf flyer that Space Wolves now get. This one still has a transport capacity, though only 6 models and is not an assault vehicle either (but it keeps the Ceramite plating and PotMS), though it has the same weapon upgrade options (although it starts with two hull-mounted Stormstrike missile launchers instead of a twin-linked lascannon, it can swap to the lascannon for 15 points) so can utterly ruin the days of vehicles with S8+ weaponry. In exchange for its reduced transport capacity it has a Helfrost Destructor instead of a Helfrost Cannon. This has the same range and firing modes, but its S6 version uses the Large Blast marker and the S8 version is also a Lance weapon. So the Space Wolves went from having no aircraft or anti-aircraft to essentially having flying [[Eldar|Fire Prisms]] that make a mockery of Eternal Warrior! All for 30 points less than a Land Raider. **For extra Lollingtons, the Stormfang can take a 6 man payload..... that's an Iron priest and servitors... yup you can now make this a real pain in the backside to get rid of.. Just sit back and enjoy the rage show... (or watch as a single lascannon hit blasts all those points out of the sky because you rolled badly). *'''Relic Leviathan Dreadnought (Forge World)''' - For way more than a plain Ven Dread, you get a rounder Dread with S8, AV 13/13/12 with a 4+ Invul that adds d3 to both the range and strength of its death-explosion, two heavy flamers on his body, total immunity to Maledictions powers, and two claws with meltas, Wrecker, and the odds to inflict d3 extra wounds. When this adds to the fact that it adds +1 to its initiative and 2 HoW attacks on the charge as well as a mandatory sweeping advance, you see that the goal of this thing is to touch anything that runs near it. For it's cost, it might have been better off with AV14 or some better tools. The claws can become drills so you get Armourbane for pennies. You could also make it shooty by replacing a claw with a Leviathan Storm Cannon, that is Heavy 6 S7 AP3 hits with Sunder or a Cyclonic melta lance (it isn't really lance weapon), which is a Heavy 3 S9 AP1 18" Meltagun. You could give it Ceramite to cure it of its fear of Melta and three HKs to help pop tanks, but you've already got so much for that goal. To add to that, this thing counts as a Relic of the Armoury, but can't take a Legacy of Glory, nor can it ever score or benefit from a detachment or formation, so taking this requires extra care, even moreso than MURDERFANG. With some luck and the right loadout, it can give an opponent fielding a LOW smaller then a Warhound a headache. *'''Fire Raptor (Forge World):''' Clocking in at 25 points more than a Stormraven this flier sacrifices any notions of being a transport for more guns. It sports a twin-linked str 6, ap 3, heavy 7 chin-gun, two independent firing (can shoot whatever they want) twin-linked quad heavy bolters (6 shots), and 4 S 8 ap 2 missiles. All of which have Strafing Run (which if read carefully applies to flying monstrous creatures as well) which means most things are hitting on 2's, with twin-linked. It can trade its quad heavy bolters for twin-linked autocannons but the rest of your army should have enough anti-tank to allow this amazing gunboat to focus on murdering non-vehicles. Keep in mind that it can shoot 4 targets a turn (normal shoot 1, power of the machine spirit 2, independent fire turret 3, independent fire turret 4) and you begin to realize you can apply the necessary amount of bullet anywhere you need it. Being AV 12 everywhere, having 4 hullpoints, and the large amount of twin-linking means you are nasty to try and kill too (note on the twin-linking because it can help to mitigate jinking). With the Wolves Unleashed detachment you can now guarantee that this baby comes in on Turn 2. Not the right choice for every army, but definitely something to consider.
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