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Warhammer 40,000/8th Edition Tactics/Dark Angels
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==Litanies of Battle== Now litanies are like the Dark Apostle's prayers, going off on a 3+. Before the game starts, generate the litanies your chaplain knows and start with Litany of Hate + Chapter Litany. Like psychic powers, you cannot spam the same litany even if several chaplains know it, but they are chanted at the beginning of the battle round and remain active until the end of it. This also means a Chaplain won't have an active litany on the turn he deepstrikes, as he can't chant while not on the table. The same rules apply if he rides a transport, so you'll need to come up with other ways to make him fast, like giving him a Jump Pack or putting him on a bike. :*'''Litany of Hate''': Default prayer, 6" aura of re-rolling all melee hit rolls (not just misses) for your chapter. :*'''Stoic Prosecution''': Your chapter-exclusive prayer, this grants a 6" aura that lets {{W40Kkeyword|<Chapter>}} {{W40Kkeyword|Infantry}} units that didn't fall back or advance shoot as if they never moved at all. This is especially worthwhile for your heavies and rapid-fire guns, since your squad's effective range is even greater when combined with your doctrine. Also, Stoic Prosecution pairs well with the Dark Angels Chapter Tactic, allowing units to reroll hit rolls of 1's. Another unit that greatly benefits from this Litany are the Primaris Aggressors, who shoot twice if they stood still that turn. This is especially worth taking if you're running a Gunline army. It gives a relatively static army more movement options and makes repositioning your castle much easier. #'''Litany of Faith''': 6" aura of FnP 5+++ vs mortal wounds for friendly <CHAPTER> units. Not cumulative with other rules, as per usual (but stated regardless). #*Extra protection vs witchery. Also makes your plasma vehicles more durable when firing plasma, and your company vets more durable when bodyguarding. A 2/3 chance of a 1/3 chance to ignore damage is equal to 2/9, so this is slightly (4/3) better than a 6+++ FnP, with the caveat that it only works on Mortal Wounds. #'''Catechism of Fire''': Select a friendly <CHAPTER> unit within 6". +1 to the wound roll when "resolving a shooting attack" against the closest enemy unit, meaning it affects Overwatch, too. #*It's best to increase what you have the least of: Space Marines hit on 3+ but bolters wound on 4+. But compared to a Lieutenant, it only affects a single unit and, most importantly, only against the closest target, on top of the usual litany conditionals. Useful to flamer Vets/Aggressors - generally better the less the gun relies on S or range to get work done. #'''Exhortation of Rage''': Select a friendly DA unit within 6". Their unmodified 6s to hit in melee generate another attack with that weapon, which cannot proc extra attacks itself. Good when you already have a Master/Azzy/second Chaplain giving you a re-roll and their aura would overlap with the Chaplain's. #*If you're already betting on exploding 6s, use it alongside Death to the Traitors or even Gene-wrought Might. #'''Mantra of Strength''': He'll show you how it's done. +1A +1S to the Chaplain, and +1D to his melee weapons. D3 Crozius! #'''Recitation of Focus''': Select a friendly chapter unit within 6". +1 to their hit rolls when shooting. Even during overwatch, meaning you no longer have any excuses for why you didn't answer enemy charges with supercharges...if you even had any. You're Dark Angels! #*While +1 to hit is better than a Captain's re-roll, this alone isn't a replacement for it (since it has a 1/3 chance to fail, affects single unit and doesn't work in melee or when the chaplain doesn't start on the field). Instead, it's better used when a unit cares about +1 to hit beyond improving BS by 1, most notably Plasma units. If you just want a second HQ to support a gunline bring a Lieutenant instead. #'''Canticle of Hate''': Non-cumulative 6" aura of +2 to charge rolls, as well as +3" to pile in and consolidation moves. In all cases, the friendly unit in question has to be within the aura by the time the move is made - the consolidate move especially will often not happen unless the Chaplain also made his charge. Amazing for those of us who re-roll charges, increasing the odds of a successful 9" charge up to 85% (58.3% for non-rerolling lads). #*Do keep in mind the chaplain has to be on the field at the beginning of the battle round. A Jump Pack or Biker Chaplain is fast enough, but if you are patient, you can use an Impulsor or Drop Pod to get him in position in the first turn, and use the litany for your deepstrikers in the second turn.
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