Editing
Warhammer 40,000/8th Edition Tactics/Eldar
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
====[[Ulthwé]]==== <div class="toccolours mw-collapsible mw-collapsed" style="10> {| |[[File:Ulthwe Banner Flag.jpg|Border|75px|left]] |Ulthwé has stood vigil over the Eye of Terror for millennia, constantly warring against the agents of Chaos directly or by the Seers of Ulthwé manipulating others into fighting for them. For those times when Ulthwé must take a personal hand in battle, the legendary Black Guardians are often the first into battle, their heightened discipline and training making up for the relative lack of aspect warriors compared to other major craftworlds. Ulthwé doesn't particularly encourage any general focus for your army the way the other big four craftworlds do, as while everything in an Ulthwé list benefits from the attribute, none benefit so much so as to buckle down on particular gimmicks to abuse. That said, Guardians and Psykers get an extra toy or two over the competition and having Eldrad himself lead your army is often incentive enough to lead the Damned into battle. |} <div class="mw-collapsible-content"> =====Ulthwé Special Rules===== *'''Attribute – Foresight of the Damned:''' Global 6+ FNP. ** For your vehicles this is essentially a "free" Spirit Stones upgrade, which is a nice 10 free points per vehicle, although other Craftworlds can buy the Stones ''and'' apply their attribute (meaning that Iyanden and Alaitoc have more durable Wave Serpents). For everything else, the overall defensive net effect is comparable to Alaitoc. For example, against 3+ to hit armies Alaitoc will net 25% less hits whilst Ulthwé will result in 20% less wounds taken, factoring in full rerolls (chapter masters everywhere...) Alaitoc will net 14% less hits. If you intend on staying far away from your enemy, take Alaitoc; if you will come closer than 12" or want to field Eldrad Ulthran, take Ulthwé. Together with Ulthwé's special Stratagem this will let you make the most out of a max size Guardian squad. Warlocks like it too, since it gives them a(n unreliable) way to soak Perils wounds. *'''Warlord Trait - Fate Reader:''' If your army is Battleforged, and your Warlord is on the battlefield, roll a d6 at the beginning of each turn; on a 6 you gain a command point. Eldrad Ulthran must take this as his trait if chosen as your Warlord. **A situational and somewhat useful trait. Due to being affected by the "Tactical Restraint" rule per the 2019 April FAQ, it's not as enticing to take (especially if you're running an Autarch as your Warlord). *'''Stratagem - Discipline of the Black Guardians(1CP):''' At the start of a shooting or fight phase, you can pick an {{W40kKeyword|Ulthwé Guardian}} unit. They can add +1 to all hit rolls until the end of the phase. **The following have the {{W40kKeyword|Guardian}} keyword: Guardian Defenders (including Heavy Weapon Platforms), Storm Guardians, and Support Weapons. The big deal is the fact that you can move your Platforms and D-Cannon Support Weapons without taking a hit to accuracy. *'''Remnant of Glory - Ghosthelm of Alishazier ({{W40Kkeyword|Psyker}} only):''' Add +1 to Psychic tests made to manifest Smite. **The modifier makes it easier to do 1d6 Mortal Wounds with Smite, so why not? **You'll ideally want to give this to a supporting Spiritseer. You'll (very likely) already be running Eldrad in an Ulthwé list, who'll likely be benefiting from the ''Focus Will'' power to fire off psychic tests with +3 to his results (+4 if he's paired with a Warlock (Conclave)), and Spiritseers are your cheapest psyker characters capable of casting a standard smite. You can of course opt to give this to a regular Farseer if for some reason you simply can't/won't bring Eldrad. =====Special Unit===== '''HQ''' *'''Eldrad Ulthran''': Your premiere psyker and probably the reason you're running Ulthwé in the first place. He may as well be the Phoenix Lord of Farseers given his statline; T4, a 3++ invulnerable save topped off with his 6+++ courtesy of Ulthwé's attribute and a grand total of 3 psychic casts and denials per turn. His casting gets better after his first successful power goes off, adding 1 to all tests he makes for the rest of the phase due to his Spirt-Link ability. Between that and his innate Ghosthelm re-roll, failing to cast most of his powers would require some rather bad luck. Offensively, Eldrad comes equipped with his Staff of Ulthramar, a S+2 (S5) AP-2 Dd3 beatstick and an ever standard witch blade. However, with a grand total of two melee attacks, you should not commit your single best caster to combat unless absolutely necessary. **He is considered a Farseer, so sticking a Warlock near him to use Seer Council isn't a bad idea given it will allow his first power to be cast on a +1, and the other two to be cast with a +2. Have that Warlock (Conclave) give up their weakened Smite to teach them Focus Will and have them put it on Eldrad before he starts casting his own powers. This gives him a +3 to his first cast and a staggering +4 to everything he attempts afterwards. A 1d6 Smite on 7+ and Executioner going off on a 3+ is going to leave a mark. It also means he is also eligible for Unparalleled Mastery (Gain an extra use of a power for 1CP), and Runes of Witnessing (Friendly {{W40Kkeyword|<Craftworld>}} units within 6" Re-Roll Wounds on 1 for 2CP). </div> </div>
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information